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VideoConfig: Rename StereoMode::TAB to StereoMode::TopAndBottom
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@@ -392,7 +392,7 @@ Presenter::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const
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{
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// Resize target to half its original size
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auto draw_rc = rc;
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if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom)
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{
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// The height may be negative due to flipped rectangles
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int height = rc.bottom - rc.top;
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@@ -409,7 +409,7 @@ Presenter::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const
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// Create two target rectangle offset to the sides of the backbuffer
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auto left_rc = draw_rc;
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auto right_rc = draw_rc;
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if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom)
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{
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left_rc.top -= m_backbuffer_height / 4;
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left_rc.bottom -= m_backbuffer_height / 4;
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@@ -483,7 +483,7 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
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// resolution
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resulting_aspect_ratio *= 2.0;
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}
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else if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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else if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom)
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{
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// Render twice as tall if using top-and-bottom 3D, since the 3D will halve the vertical
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// resolution
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@@ -831,7 +831,7 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
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g_gfx->SelectMainBuffer();
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}
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else if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide ||
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g_ActiveConfig.stereo_mode == StereoMode::TAB)
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g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom)
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{
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const auto [left_rc, right_rc] = ConvertStereoRectangle(target_rc);
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