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https://github.com/dolphin-emu/dolphin.git
synced 2026-08-12 04:09:36 -05:00
Show client connection errors and handle connection result
If result is a success sent event to launch the next netplay screen. if it fails, clear up the netplay client
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@@ -32,6 +32,7 @@ static jclass s_netplay_class;
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static jfieldID s_net_play_client_pointer;
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static jfieldID s_netplay_boot_session_data_pointer;
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static jmethodID s_netplay_on_boot_game;
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static jmethodID s_netplay_on_connection_error;
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static jclass s_analytics_class;
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static jmethodID s_get_analytics_value;
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@@ -258,6 +259,11 @@ jmethodID GetNetplayOnBootGame()
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return s_netplay_on_boot_game;
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}
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jmethodID GetNetplayOnConnectionError()
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{
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return s_netplay_on_connection_error;
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}
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jclass GetPairClass()
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{
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return s_pair_class;
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@@ -668,6 +674,7 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void* reserved)
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s_net_play_client_pointer = env->GetStaticFieldID(netplay_class, "netPlayClientPointer", "J");
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s_netplay_boot_session_data_pointer = env->GetStaticFieldID(netplay_class, "bootSessionDataPointer", "J");
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s_netplay_on_boot_game = env->GetStaticMethodID(netplay_class, "onBootGame", "(Ljava/lang/String;J)V");
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s_netplay_on_connection_error = env->GetStaticMethodID(netplay_class, "onConnectionError", "(Ljava/lang/String;)V");
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env->DeleteLocalRef(netplay_class);
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const jclass analytics_class = env->FindClass("org/dolphinemu/dolphinemu/utils/Analytics");
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