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Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
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@@ -65,11 +65,6 @@ private:
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void Bind(unsigned int stage);
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bool Save(const char filename[], unsigned int level);
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private:
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void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
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TexMode0 currmode;
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TexMode1 currmode1;
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};
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~TextureCache();
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