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Core: Avoid (Some) Global System Accessor
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@@ -190,7 +190,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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Host_TitleChanged();
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if (Core::IsRunning())
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{
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Core::UpdateTitle();
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Core::UpdateTitle(system);
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}
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Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
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