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also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation)
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@@ -28,9 +28,6 @@
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#include "GLUtil.h"
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// this should be removed in future, but as long as glsl is unstable, we should really read this messages
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#define DEBUG_GLSL
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GLWindow GLWin;
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cInterfaceBase *GLInterface;
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