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VideoCommon: move global variables out of BPFunctions
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@@ -388,7 +388,8 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures,
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}
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dirty = true;
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BPFunctions::SetScissorAndViewport();
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BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL,
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bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
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g_stats.AddScissorRect();
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}
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