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TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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@@ -43,6 +43,9 @@ private:
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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void CompileShaders() override { }
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void DeleteShaders() override { }
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};
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}
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