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VideoCommon: Create a namespace for TextureConversionShaderGen.
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@@ -86,7 +86,7 @@ private:
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GLuint position_uniform;
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};
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std::map<TextureConverterShaderUid, EFBCopyShader> m_efb_copy_programs;
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std::map<TextureConversionShaderGen::TCShaderUid, EFBCopyShader> m_efb_copy_programs;
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SHADER m_colorCopyProgram;
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GLuint m_colorCopyPositionUniform;
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