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VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
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@@ -88,7 +88,8 @@ std::vector<u32> DXContext::GetAAModes(u32 adapter_index)
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bool DXContext::SupportsTextureFormat(DXGI_FORMAT format)
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{
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constexpr u32 required = D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE;
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constexpr u32 required = D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_TEXTURECUBE |
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D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE;
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D3D12_FEATURE_DATA_FORMAT_SUPPORT support = {format};
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return SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &support,
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