Import r67258 of the wxWidgets trunk, which I expect will before

long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2011-03-20 18:05:19 +00:00
parent 205637ccc3
commit d14efe561b
1945 changed files with 694474 additions and 0 deletions

View File

@@ -0,0 +1,331 @@
///////////////////////////////////////////////////////////////////////////////
// Name: src/common/cmdproc.cpp
// Purpose: wxCommand and wxCommandProcessor classes
// Author: Julian Smart (extracted from docview.h by VZ)
// Modified by:
// Created: 05.11.00
// RCS-ID: $Id: cmdproc.cpp 66287 2010-11-28 15:14:49Z VZ $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/intl.h"
#include "wx/string.h"
#include "wx/menu.h"
#include "wx/accel.h"
#endif //WX_PRECOMP
#include "wx/cmdproc.h"
// ============================================================================
// implementation
// ============================================================================
IMPLEMENT_CLASS(wxCommand, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxCommandProcessor, wxObject)
// ----------------------------------------------------------------------------
// wxCommand
// ----------------------------------------------------------------------------
wxCommand::wxCommand(bool canUndoIt, const wxString& name)
{
m_canUndo = canUndoIt;
m_commandName = name;
}
// ----------------------------------------------------------------------------
// Command processor
// ----------------------------------------------------------------------------
wxCommandProcessor::wxCommandProcessor(int maxCommands)
{
m_maxNoCommands = maxCommands;
#if wxUSE_MENUS
m_commandEditMenu = NULL;
#endif // wxUSE_MENUS
#if wxUSE_ACCEL
m_undoAccelerator = '\t' + wxAcceleratorEntry(wxACCEL_CTRL, 'Z').ToString();
m_redoAccelerator = '\t' + wxAcceleratorEntry(wxACCEL_CTRL, 'Y').ToString();
#endif // wxUSE_ACCEL
m_lastSavedCommand =
m_currentCommand = wxList::compatibility_iterator();
}
wxCommandProcessor::~wxCommandProcessor()
{
ClearCommands();
}
bool wxCommandProcessor::DoCommand(wxCommand& cmd)
{
return cmd.Do();
}
bool wxCommandProcessor::UndoCommand(wxCommand& cmd)
{
return cmd.Undo();
}
// Pass a command to the processor. The processor calls Do();
// if successful, is appended to the command history unless
// storeIt is false.
bool wxCommandProcessor::Submit(wxCommand *command, bool storeIt)
{
wxCHECK_MSG( command, false, wxT("no command in wxCommandProcessor::Submit") );
if ( !DoCommand(*command) )
{
// the user code expects the command to be deleted anyhow
delete command;
return false;
}
if ( storeIt )
Store(command);
else
delete command;
return true;
}
void wxCommandProcessor::Store(wxCommand *command)
{
wxCHECK_RET( command, wxT("no command in wxCommandProcessor::Store") );
// Correct a bug: we must chop off the current 'branch'
// so that we're at the end of the command list.
if (!m_currentCommand)
ClearCommands();
else
{
wxList::compatibility_iterator node = m_currentCommand->GetNext();
while (node)
{
wxList::compatibility_iterator next = node->GetNext();
// Make sure m_lastSavedCommand won't point to freed memory
if ( m_lastSavedCommand && m_lastSavedCommand == node )
m_lastSavedCommand = wxList::compatibility_iterator();
delete (wxCommand *)node->GetData();
m_commands.Erase(node);
node = next;
}
}
if ( (int)m_commands.GetCount() == m_maxNoCommands )
{
wxList::compatibility_iterator firstNode = m_commands.GetFirst();
// Make sure m_lastSavedCommand won't point to freed memory
if ( m_lastSavedCommand && m_lastSavedCommand == firstNode )
m_lastSavedCommand = wxList::compatibility_iterator();
wxCommand *firstCommand = (wxCommand *)firstNode->GetData();
delete firstCommand;
m_commands.Erase(firstNode);
}
m_commands.Append(command);
m_currentCommand = m_commands.GetLast();
SetMenuStrings();
}
bool wxCommandProcessor::Undo()
{
wxCommand *command = GetCurrentCommand();
if ( command && command->CanUndo() )
{
if ( UndoCommand(*command) )
{
m_currentCommand = m_currentCommand->GetPrevious();
SetMenuStrings();
return true;
}
}
return false;
}
bool wxCommandProcessor::Redo()
{
wxCommand *redoCommand = NULL;
wxList::compatibility_iterator redoNode
#if !wxUSE_STL
= NULL // just to avoid warnings
#endif // !wxUSE_STL
;
if ( m_currentCommand )
{
// is there anything to redo?
if ( m_currentCommand->GetNext() )
{
redoCommand = (wxCommand *)m_currentCommand->GetNext()->GetData();
redoNode = m_currentCommand->GetNext();
}
}
else // no current command, redo the first one
{
if (m_commands.GetCount() > 0)
{
redoCommand = (wxCommand *)m_commands.GetFirst()->GetData();
redoNode = m_commands.GetFirst();
}
}
if (redoCommand)
{
bool success = DoCommand(*redoCommand);
if (success)
{
m_currentCommand = redoNode;
SetMenuStrings();
return true;
}
}
return false;
}
bool wxCommandProcessor::CanUndo() const
{
wxCommand *command = GetCurrentCommand();
return command && command->CanUndo();
}
bool wxCommandProcessor::CanRedo() const
{
if (m_currentCommand && !m_currentCommand->GetNext())
return false;
if (m_currentCommand && m_currentCommand->GetNext())
return true;
if (!m_currentCommand && (m_commands.GetCount() > 0))
return true;
return false;
}
void wxCommandProcessor::Initialize()
{
m_currentCommand = m_commands.GetLast();
SetMenuStrings();
}
void wxCommandProcessor::SetMenuStrings()
{
#if wxUSE_MENUS
if (m_commandEditMenu)
{
wxString undoLabel = GetUndoMenuLabel();
wxString redoLabel = GetRedoMenuLabel();
m_commandEditMenu->SetLabel(wxID_UNDO, undoLabel);
m_commandEditMenu->Enable(wxID_UNDO, CanUndo());
m_commandEditMenu->SetLabel(wxID_REDO, redoLabel);
m_commandEditMenu->Enable(wxID_REDO, CanRedo());
}
#endif // wxUSE_MENUS
}
// Gets the current Undo menu label.
wxString wxCommandProcessor::GetUndoMenuLabel() const
{
wxString buf;
if (m_currentCommand)
{
wxCommand *command = (wxCommand *)m_currentCommand->GetData();
wxString commandName(command->GetName());
if (commandName.empty()) commandName = _("Unnamed command");
bool canUndo = command->CanUndo();
if (canUndo)
buf = wxString(_("&Undo ")) + commandName + m_undoAccelerator;
else
buf = wxString(_("Can't &Undo ")) + commandName + m_undoAccelerator;
}
else
{
buf = _("&Undo") + m_undoAccelerator;
}
return buf;
}
// Gets the current Undo menu label.
wxString wxCommandProcessor::GetRedoMenuLabel() const
{
wxString buf;
if (m_currentCommand)
{
// We can redo, if we're not at the end of the history.
if (m_currentCommand->GetNext())
{
wxCommand *redoCommand = (wxCommand *)m_currentCommand->GetNext()->GetData();
wxString redoCommandName(redoCommand->GetName());
if (redoCommandName.empty()) redoCommandName = _("Unnamed command");
buf = wxString(_("&Redo ")) + redoCommandName + m_redoAccelerator;
}
else
{
buf = _("&Redo") + m_redoAccelerator;
}
}
else
{
if (m_commands.GetCount() == 0)
{
buf = _("&Redo") + m_redoAccelerator;
}
else
{
// currentCommand is NULL but there are commands: this means that
// we've undone to the start of the list, but can redo the first.
wxCommand *redoCommand = (wxCommand *)m_commands.GetFirst()->GetData();
wxString redoCommandName(redoCommand->GetName());
if (redoCommandName.empty()) redoCommandName = _("Unnamed command");
buf = wxString(_("&Redo ")) + redoCommandName + m_redoAccelerator;
}
}
return buf;
}
void wxCommandProcessor::ClearCommands()
{
wxList::compatibility_iterator node = m_commands.GetFirst();
while (node)
{
wxCommand *command = (wxCommand *)node->GetData();
delete command;
m_commands.Erase(node);
node = m_commands.GetFirst();
}
m_currentCommand = wxList::compatibility_iterator();
m_lastSavedCommand = wxList::compatibility_iterator();
}