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OGL: Implement pixel metrics (untested)
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@@ -93,6 +93,7 @@ Make AA apply instantly during gameplay if possible
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#include "FramebufferManager.h"
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#include "Core.h"
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#include "Host.h"
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#include "PerfQuery.h"
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#include "VideoState.h"
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#include "VideoBackend.h"
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@@ -194,6 +195,7 @@ void VideoBackend::Video_Prepare()
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BPInit();
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g_vertex_manager = new VertexManager;
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g_perf_query = new PerfQuery;
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Fifo_Init(); // must be done before OpcodeDecoder_Init()
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OpcodeDecoder_Init();
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VertexShaderCache::Init();
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