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https://github.com/dolphin-emu/dolphin.git
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Triforce: Code cleanups.
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@@ -28,9 +28,9 @@ std::string VolumeDisc::GetGameID(const Partition& partition) const
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// Construct game ID from the BTID
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id[0] = 'G';
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memcpy(id + 1, boot_id->gameId + 2, 2);
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memcpy(id + 1, boot_id->game_id.data() + 2, 2);
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switch (boot_id->regionFlags)
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switch (boot_id->region_flags)
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{
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default:
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case 0x02: // JAPAN
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@@ -83,7 +83,7 @@ Country VolumeDisc::GetCountry(const Partition& partition) const
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{
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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switch (boot_id->regionFlags)
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switch (boot_id->region_flags)
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{
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default:
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case 0x02: // JAPAN
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@@ -166,7 +166,7 @@ std::string VolumeDisc::GetInternalName(const Partition& partition) const
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if (GetVolumeType() == Platform::Triforce)
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{
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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return DecodeString(boot_id->gameName);
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return DecodeString(boot_id->game_name);
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}
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if (!Read(0x20, sizeof(name), reinterpret_cast<u8*>(&name), partition))
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@@ -3,6 +3,7 @@
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#pragma once
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#include <array>
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#include <optional>
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#include <string>
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@@ -18,25 +19,25 @@ public:
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struct BootID
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{
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u32 magic; // 0x00 (Always BTID)
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uint32_t unknown0[3];
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uint32_t unknown1[4];
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char mediaboardType[4]; // 0x20 (GCAM for Triforce)
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std::array<uint32_t, 3> unknown0;
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std::array<uint32_t, 4> unknown1;
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std::array<char, 4> mediaboard_type; // 0x20 (GCAM for Triforce)
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uint32_t unknown2;
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uint16_t year; // 0x28
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uint8_t month; // 0x2A
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uint8_t day; // 0x2B
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uint8_t videoMode; // 0x2C unknown bitmask, resolutions + horizontal/vertical
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uint16_t year; // 0x28
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uint8_t month; // 0x2A
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uint8_t day; // 0x2B
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uint8_t video_mode; // 0x2C unknown bitmask, resolutions + horizontal/vertical
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uint8_t unknown3;
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uint8_t type3Compatible; // 0x2E (Type-3 compatible titles have this set to 1)
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uint8_t type_3_compatible; // 0x2E (Type-3 compatible titles have this set to 1)
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uint8_t unknown4;
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char gameId[8]; // 0x30
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uint32_t regionFlags; // 0x38
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uint32_t unknown6[9];
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char manufacturer[0x20]; // 0x60
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char gameName[0x20]; // 0x80
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char gameExecutable[0x20]; // 0xA0
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char testExecutable[0x20]; // 0xC0
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char creditTypes[8][0x20]; // 0xE0
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std::array<char, 8> game_id; // 0x30
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uint32_t region_flags; // 0x38
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std::array<uint32_t, 9> unknown6;
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std::array<char, 0x20> manufacturer; // 0x60
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std::array<char, 0x20> game_name; // 0x80
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std::array<char, 0x20> game_executable; // 0xA0
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std::array<char, 0x20> test_executable; // 0xC0
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std::array<std::array<char, 0x20>, 8> credit_types; // 0xE0
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};
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std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
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@@ -53,4 +54,6 @@ protected:
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void AddGamePartitionToSyncHash(Common::SHA1::Context* context) const;
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};
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static_assert(sizeof(VolumeDisc::BootID) == 480);
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} // namespace DiscIO
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@@ -92,7 +92,7 @@ Region VolumeGC::GetRegion() const
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{
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if (m_is_triforce)
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{
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switch (m_triforce_header.regionFlags)
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switch (m_triforce_header.region_flags)
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{
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default:
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case 0x02: // JAPAN
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