Implement StopGame callback and use it to finish the emulation activity

This commit is contained in:
Tom Pratt 2026-04-22 18:46:12 +02:00
parent fd21ca13ff
commit b21cbc63f7
6 changed files with 53 additions and 2 deletions

View File

@ -44,6 +44,9 @@ object Netplay {
private val _launchGame = Channel<String>(Channel.CONFLATED)
val launchGame = _launchGame.receiveAsFlow()
private val _stopGame = Channel<Unit>(Channel.CONFLATED)
val stopGame = _stopGame.receiveAsFlow()
private val _connectionErrors = Channel<String>(Channel.BUFFERED)
val connectionErrors = _connectionErrors.receiveAsFlow()
@ -123,6 +126,7 @@ object Netplay {
}
_launchGame.flush()
_stopGame.flush()
_connectionErrors.flush()
_players.resetReplayCache()
_messages.resetReplayCache()
@ -166,9 +170,16 @@ object Netplay {
@JvmStatic
fun onBootGame(gameFilePath: String, bootSessionDataPointer: Long) {
this.bootSessionDataPointer = bootSessionDataPointer
_stopGame.flush()
_launchGame.trySend(gameFilePath)
}
@Keep
@JvmStatic
fun onStopGame() {
_stopGame.trySend(Unit)
}
@JvmStatic
fun onConnectionError(message: String) {
_connectionErrors.trySend(message)
@ -244,6 +255,6 @@ object Netplay {
}
}
private fun Channel<String>.flush() {
private fun <T> Channel<T>.flush() {
while (this.tryReceive().isSuccess) Unit
}

View File

@ -10,6 +10,9 @@ import android.view.SurfaceHolder
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.lifecycle.lifecycleScope
import kotlinx.coroutines.flow.first
import kotlinx.coroutines.launch
import org.dolphinemu.dolphinemu.NativeLibrary
import org.dolphinemu.dolphinemu.activities.EmulationActivity
import org.dolphinemu.dolphinemu.databinding.FragmentEmulationBinding
@ -220,6 +223,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
val paths = requireNotNull(gamePaths) {
"Cannot start emulation without any game paths"
}
lifecycleScope.launch {
Netplay.stopGame.first()
stopEmulation()
}
NativeLibrary.RunNetPlay(paths, riivolution)
} else {
Log.debug("[EmulationFragment] Starting emulation thread.")

View File

@ -32,6 +32,7 @@ static jclass s_netplay_class;
static jfieldID s_net_play_client_pointer;
static jfieldID s_netplay_boot_session_data_pointer;
static jmethodID s_netplay_on_boot_game;
static jmethodID s_netplay_on_stop_game;
static jmethodID s_netplay_on_connection_error;
static jmethodID s_netplay_on_game_changed;
static jmethodID s_netplay_on_host_input_authority_changed;
@ -267,6 +268,11 @@ jmethodID GetNetplayOnBootGame()
return s_netplay_on_boot_game;
}
jmethodID GetNetplayOnStopGame()
{
return s_netplay_on_stop_game;
}
jmethodID GetNetplayOnConnectionError()
{
return s_netplay_on_connection_error;
@ -717,6 +723,7 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void* reserved)
s_net_play_client_pointer = env->GetStaticFieldID(netplay_class, "netPlayClientPointer", "J");
s_netplay_boot_session_data_pointer = env->GetStaticFieldID(netplay_class, "bootSessionDataPointer", "J");
s_netplay_on_boot_game = env->GetStaticMethodID(netplay_class, "onBootGame", "(Ljava/lang/String;J)V");
s_netplay_on_stop_game = env->GetStaticMethodID(netplay_class, "onStopGame", "()V");
s_netplay_on_connection_error = env->GetStaticMethodID(netplay_class, "onConnectionError", "(Ljava/lang/String;)V");
s_netplay_on_game_changed =
env->GetStaticMethodID(netplay_class, "onGameChanged", "(Ljava/lang/String;)V");

View File

@ -35,6 +35,7 @@ jclass GetNetplayClass();
jfieldID GetNetPlayClientPointer();
jfieldID GetNetplayBootSessionDataPointer();
jmethodID GetNetplayOnBootGame();
jmethodID GetNetplayOnStopGame();
jmethodID GetNetplayOnConnectionError();
jmethodID GetNetplayOnGameChanged();
jmethodID GetNetplayOnHostInputAuthorityChanged();

View File

@ -4,6 +4,7 @@
#include "UICommon/GameFile.h"
#include "NetPlayUICallbacks.h"
#include "Core/Boot/Boot.h"
#include "Core/Core.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
@ -12,17 +13,38 @@ namespace NetPlay {
NetPlayUICallbacks::NetPlayUICallbacks(std::vector<std::shared_ptr<const UICommon::GameFile>> games)
: m_games(std::move(games))
{
m_state_changed_hook = Core::AddOnStateChangedCallback([this](Core::State state) {
if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
!m_got_stop_request)
{
JNIEnv* env = IDCache::GetEnvForThread();
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
if (client)
client->RequestStopGame();
}
});
}
NetPlayUICallbacks::~NetPlayUICallbacks() = default;
void NetPlayUICallbacks::BootGame(const std::string& filename, std::unique_ptr<BootSessionData> boot_session_data) {
m_got_stop_request = false;
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnBootGame(),
ToJString(env, filename), reinterpret_cast<jlong>(boot_session_data.release()));
}
void NetPlayUICallbacks::StopGame() {}
void NetPlayUICallbacks::StopGame()
{
if (m_got_stop_request)
return;
m_got_stop_request = true;
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnStopGame());
}
bool NetPlayUICallbacks::IsHosting() const { return false; }
void NetPlayUICallbacks::Update()

View File

@ -5,6 +5,7 @@
#include <string>
#include <vector>
#include "Common/HookableEvent.h"
#include "Core/NetPlayClient.h"
#include "UICommon/GameFile.h"
@ -61,6 +62,8 @@ private:
std::vector<std::shared_ptr<const UICommon::GameFile>> m_games;
NetPlay::SyncIdentifier m_current_game_identifier;
std::string m_current_game_name;
Common::EventHook m_state_changed_hook;
bool m_got_stop_request = true;
};
} // namespace NetPlay