Move the code for the show internal resolution setting

fb4ff3e put all the code for the show internal resolution setting right
next to the code for the show FPS setting, presumably because an earlier
version of that commit had them next to each other in the GUI. It makes
more conceptual sense to put the code next to the code for the show
statistics settings, matching what the GUI looks like now.
This commit is contained in:
JosJuice
2026-06-19 12:35:56 +02:00
parent 6f72de3579
commit aff4d18d59
6 changed files with 13 additions and 14 deletions

View File

@@ -106,7 +106,6 @@ void VideoConfig::Refresh()
iCropCustomBottom = Config::Get(Config::GFX_CROP_CUSTOM_BOTTOM);
iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
bShowInternalResolution = Config::Get(Config::GFX_SHOW_INTERNAL_RESOLUTION);
bShowFTimes = Config::Get(Config::GFX_SHOW_FTIMES);
bShowVPS = Config::Get(Config::GFX_SHOW_VPS);
bShowVTimes = Config::Get(Config::GFX_SHOW_VTIMES);
@@ -118,6 +117,7 @@ void VideoConfig::Refresh()
bOverlayStats = Config::Get(Config::GFX_OVERLAY_STATS);
bOverlayProjStats = Config::Get(Config::GFX_OVERLAY_PROJ_STATS);
bOverlayScissorStats = Config::Get(Config::GFX_OVERLAY_SCISSOR_STATS);
bShowInternalResolution = Config::Get(Config::GFX_SHOW_INTERNAL_RESOLUTION);
bDumpTextures = Config::Get(Config::GFX_DUMP_TEXTURES);
bDumpMipmapTextures = Config::Get(Config::GFX_DUMP_MIP_TEXTURES);
bDumpBaseTextures = Config::Get(Config::GFX_DUMP_BASE_TEXTURES);

View File

@@ -250,7 +250,6 @@ struct VideoConfig final
// Information
bool bShowFPS = false;
bool bShowInternalResolution = false;
bool bShowFTimes = false;
bool bShowVPS = false;
bool bShowVTimes = false;
@@ -261,6 +260,7 @@ struct VideoConfig final
bool bOverlayStats = false;
bool bOverlayProjStats = false;
bool bOverlayScissorStats = false;
bool bShowInternalResolution = false;
bool bTexFmtOverlayEnable = false;
bool bTexFmtOverlayCenter = false;
bool bLogRenderTimeToFile = false;