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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -8,11 +8,9 @@ if not env['HAVE_WX']:
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files = [
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"BreakPointDlg.cpp",
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"BreakpointView.cpp",
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"CodeView.cpp",
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"BreakpointWindow.cpp",
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"CodeWindow.cpp",
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"CodeWindowSJP.cpp",
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"CodeView.cpp",
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"MemoryCheckDlg.cpp",
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"MemoryView.cpp",
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"MemoryWindow.cpp",
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