Make NetplaySession not a singleton

Create a new NetplaySession each time we try to join a netplay game. Hold onto it in NetplayManager so its available to the different activities that need to access it. Close the session when backing out of the netplay UI. Some guardrails in case things go out of sync: creating a session closes the old one if it is still around for some reason, finalizer in NetplaySession to release native resources if not closed explicitly for some reason. Profiling done to ensure all kotlin and native objects are successfully cleared / garbage collected.
This commit is contained in:
Tom Pratt
2026-05-12 11:20:01 -07:00
committed by Tom Pratt
parent 183d6d778c
commit abd324e98d
14 changed files with 408 additions and 217 deletions

View File

@@ -10,29 +10,54 @@
namespace NetPlay {
NetPlayUICallbacks::NetPlayUICallbacks(std::vector<std::shared_ptr<const UICommon::GameFile>> games)
: m_games(std::move(games))
NetPlayUICallbacks::NetPlayUICallbacks(jobject netplay_session,
std::vector<std::shared_ptr<const UICommon::GameFile>> games)
: m_netplay_session(IDCache::GetEnvForThread()->NewWeakGlobalRef(netplay_session)),
m_games(std::move(games))
{
m_state_changed_hook = Core::AddOnStateChangedCallback([this](Core::State state) {
if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
!m_got_stop_request)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (client)
client->RequestStopGame();
env->DeleteLocalRef(netplay_session);
}
});
}
NetPlayUICallbacks::~NetPlayUICallbacks() = default;
NetPlayUICallbacks::~NetPlayUICallbacks()
{
JNIEnv* env = IDCache::GetEnvForThread();
env->DeleteWeakGlobalRef(m_netplay_session);
}
void NetPlayUICallbacks::BootGame(const std::string& filename, std::unique_ptr<BootSessionData> boot_session_data) {
m_got_stop_request = false;
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnBootGame(),
ToJString(env, filename), reinterpret_cast<jlong>(boot_session_data.release()));
jobject NetPlayUICallbacks::GetNetplaySessionLocalRef(JNIEnv* env) const
{
return env->NewLocalRef(m_netplay_session);
}
void NetPlayUICallbacks::BootGame(const std::string& filename,
std::unique_ptr<BootSessionData> boot_session_data)
{
m_got_stop_request = false;
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnBootGame(), ToJString(env, filename),
reinterpret_cast<jlong>(boot_session_data.release()));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::StopGame()
@@ -41,8 +66,14 @@ void NetPlayUICallbacks::StopGame()
return;
m_got_stop_request = true;
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnStopGame());
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnStopGame());
env->DeleteLocalRef(netplay_session);
}
bool NetPlayUICallbacks::IsHosting() const { return false; }
@@ -50,11 +81,18 @@ bool NetPlayUICallbacks::IsHosting() const { return false; }
void NetPlayUICallbacks::Update()
{
JNIEnv* env = IDCache::GetEnvForThread();
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
if (!client)
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (!client)
{
env->DeleteLocalRef(netplay_session);
return;
}
const std::vector<const NetPlay::Player*> players = client->GetPlayers();
jobjectArray player_array =
@@ -77,16 +115,21 @@ void NetPlayUICallbacks::Update()
env->DeleteLocalRef(player_obj);
}
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayUpdate(), player_array);
env->CallVoidMethod(netplay_session, IDCache::GetNetplayUpdate(), player_array);
env->DeleteLocalRef(player_array);
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::AppendChat(const std::string& message)
{
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
IDCache::GetNetplayOnChatMessageReceived(),
ToJString(env, message));
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnChatMessageReceived(),
ToJString(env, message));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
@@ -96,8 +139,13 @@ void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_ide
m_current_game_name = netplay_name;
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnGameChanged(),
ToJString(env, netplay_name));
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnGameChanged(),
ToJString(env, netplay_name));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {}
@@ -105,13 +153,19 @@ void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {}
void NetPlayUICallbacks::OnMsgStartGame()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (client)
{
if (const auto game = FindGameFile(m_current_game_identifier))
client->StartGame(game->GetFilePath());
}
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgStopGame() {}
@@ -122,16 +176,25 @@ void NetPlayUICallbacks::OnPlayerDisconnect(const std::string&) {}
void NetPlayUICallbacks::OnPadBufferChanged(u32 buffer)
{
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnPadBufferChanged(),
static_cast<jint>(buffer));
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnPadBufferChanged(),
static_cast<jint>(buffer));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnHostInputAuthorityChanged(bool enabled)
{
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
IDCache::GetNetplayOnHostInputAuthorityChanged(),
static_cast<jboolean>(enabled));
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnHostInputAuthorityChanged(),
static_cast<jboolean>(enabled));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnDesync(u32, const std::string&) {}
@@ -139,14 +202,24 @@ void NetPlayUICallbacks::OnDesync(u32, const std::string&) {}
void NetPlayUICallbacks::OnConnectionLost()
{
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnConnectionLost());
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnConnectionLost());
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnConnectionError(const std::string& message)
{
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnConnectionError(),
ToJString(env, message));
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnConnectionError(),
ToJString(env, message));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnTraversalError(Common::TraversalClient::FailureReason) {}
@@ -191,29 +264,40 @@ void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string& title, u64
std::span<const int> players)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
jintArray j_players = env->NewIntArray(static_cast<jsize>(players.size()));
env->SetIntArrayRegion(j_players, 0, static_cast<jsize>(players.size()), players.data());
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
IDCache::GetNetplayOnShowChunkedProgressDialog(),
ToJString(env, title), static_cast<jlong>(data_size), j_players);
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnShowChunkedProgressDialog(),
ToJString(env, title), static_cast<jlong>(data_size), j_players);
env->DeleteLocalRef(j_players);
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::HideChunkedProgressDialog()
{
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
IDCache::GetNetplayOnHideChunkedProgressDialog());
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnHideChunkedProgressDialog());
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::SetChunkedProgress(int pid, u64 progress)
{
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
IDCache::GetNetplayOnSetChunkedProgress(),
static_cast<jint>(pid), static_cast<jlong>(progress));
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnSetChunkedProgress(),
static_cast<jint>(pid), static_cast<jlong>(progress));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::SetHostWiiSyncData(std::vector<u64>, std::string) {}