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VideoBackends: Make it possible for PrepareWindow to change the surface
Again, needed for MoltenVK.
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@@ -304,7 +304,7 @@ static bool IsRunningOnMojaveOrHigher()
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}
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#endif
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void VideoBackend::PrepareWindow(const WindowSystemInfo& wsi)
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void VideoBackend::PrepareWindow(WindowSystemInfo& wsi)
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{
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#if defined(VK_USE_PLATFORM_MACOS_MVK)
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// This is kinda messy, but it avoids having to write Objective C++ just to create a metal layer.
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