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ubo streaming
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@@ -154,6 +154,7 @@ private:
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static ShaderUID CurrentShaderProgram;
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static GLuint s_ps_vs_ubo;
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static u32 s_ubo_iterator;
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static GLintptr s_vs_data_offset;
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static float *s_ubo_buffer;
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static u32 s_ubo_buffer_size;
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