Improve NetPlay connection error handling

This commit is contained in:
Techjar
2018-07-01 22:52:43 -04:00
parent f5730e1636
commit a29cdb5713
6 changed files with 24 additions and 12 deletions

View File

@@ -34,6 +34,7 @@ public:
virtual void OnPadBufferChanged(u32 buffer) = 0;
virtual void OnDesync(u32 frame, const std::string& player) = 0;
virtual void OnConnectionLost() = 0;
virtual void OnConnectionError(const std::string& message) = 0;
virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
virtual bool IsRecording() = 0;
virtual std::string FindGame(const std::string& game) = 0;