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Improve NetPlay connection error handling
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@@ -34,6 +34,7 @@ public:
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virtual void OnPadBufferChanged(u32 buffer) = 0;
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virtual void OnDesync(u32 frame, const std::string& player) = 0;
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virtual void OnConnectionLost() = 0;
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virtual void OnConnectionError(const std::string& message) = 0;
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
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virtual bool IsRecording() = 0;
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virtual std::string FindGame(const std::string& game) = 0;
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