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VideoCommon: Add separate pipeline usage for UberShaders
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@@ -452,7 +452,7 @@ void StateTracker::EndClearRenderPass()
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bool StateTracker::UpdateDescriptorSet()
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{
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if (m_pipeline->GetUsage() == AbstractPipelineUsage::GX)
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if (m_pipeline->GetUsage() != AbstractPipelineUsage::Utility)
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return UpdateGXDescriptorSet();
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else
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return UpdateUtilityDescriptorSet();
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