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VideoBackends / VideoCommon: add support for specifying include files in shader code
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@@ -78,6 +78,7 @@ public:
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std::unique_ptr<AbstractShader>
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SWGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
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[[maybe_unused]] VideoCommon::ShaderIncluder* shader_includer,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<SWShader>(stage);
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