Improve usage of std::move and const references parameters

Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
This commit is contained in:
Martino Fontana
2026-04-06 11:37:26 +02:00
parent 33f62b0f9f
commit 95dec13203
140 changed files with 318 additions and 277 deletions

View File

@@ -116,7 +116,7 @@ static bool ParseShaderValue(const CustomAssetLibrary::AssetID& asset_id,
ShaderProperty::RGB rgb;
if (!ParseNumeric<float, 3>(asset_id, json_value, code_name, &rgb.value))
return false;
*value = std::move(rgb);
*value = rgb;
return true;
}
else if (type == "rgba")
@@ -124,7 +124,7 @@ static bool ParseShaderValue(const CustomAssetLibrary::AssetID& asset_id,
ShaderProperty::RGBA rgba;
if (!ParseNumeric<float, 4>(asset_id, json_value, code_name, &rgba.value))
return false;
*value = std::move(rgba);
*value = rgba;
return true;
}
else if (type == "bool")