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Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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@@ -116,7 +116,7 @@ static bool ParseShaderValue(const CustomAssetLibrary::AssetID& asset_id,
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ShaderProperty::RGB rgb;
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if (!ParseNumeric<float, 3>(asset_id, json_value, code_name, &rgb.value))
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return false;
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*value = std::move(rgb);
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*value = rgb;
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return true;
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}
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else if (type == "rgba")
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@@ -124,7 +124,7 @@ static bool ParseShaderValue(const CustomAssetLibrary::AssetID& asset_id,
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ShaderProperty::RGBA rgba;
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if (!ParseNumeric<float, 4>(asset_id, json_value, code_name, &rgba.value))
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return false;
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*value = std::move(rgba);
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*value = rgba;
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return true;
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}
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else if (type == "bool")
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