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Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -20,7 +20,6 @@
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VideoConfig.h"
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#include "Profiler.h"
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#include "MemoryUtil.h"
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#include "StringUtil.h"
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#include "x64Emitter.h"
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@@ -514,8 +513,6 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
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void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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{
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DVSTARTPROFILE();
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m_numLoadedVertices += count;
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// Flush if our vertex format is different from the currently set.
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@@ -658,8 +655,6 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data)
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{
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DVSTARTPROFILE();
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m_numLoadedVertices += count;
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// Flush if our vertex format is different from the currently set.
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