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FifoManager: Remove redundant PauseAndLock parameters
PauseAndLock was only called with do_lock=true, and the function only used unpauseOnUnlock when do_lock was false.
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@@ -64,7 +64,7 @@ void VideoConfig::Refresh()
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const bool lock_gpu_thread = Core::IsRunning(system);
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if (lock_gpu_thread)
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system.GetFifo().PauseAndLock(true, false);
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system.GetFifo().PauseAndLock();
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g_Config.Refresh();
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g_Config.VerifyValidity();
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