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Minimise include polution from RenderState
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@@ -6,6 +6,7 @@
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#include <algorithm>
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#include <array>
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureConfig.h"
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void RasterizationState::Generate(const BPMemory& bp, PrimitiveType primitive_type)
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