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NetPlayServer: in-class initialization
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@@ -58,17 +58,6 @@ NetPlayServer::~NetPlayServer()
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// called from ---GUI--- thread
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NetPlayServer::NetPlayServer(const u16 port, bool traversal, const std::string& centralServer, u16 centralPort)
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: is_connected(false)
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, m_is_running(false)
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, m_do_loop(false)
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, m_ping_key(0)
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, m_update_pings(false)
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, m_current_game(0)
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, m_target_buffer_size(0)
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, m_selected_game("")
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, m_server(nullptr)
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, m_traversal_client(nullptr)
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, m_dialog(nullptr)
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{
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//--use server time
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if (enet_initialize() != 0)
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