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GameTracker: use WorkQueueThread
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@@ -35,7 +35,7 @@ public:
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{
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{
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std::unique_lock<std::mutex> lg(m_lock);
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m_items.emplace(std::move(args)...);
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m_items.emplace(std::forward<Args>(args)...);
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}
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m_wakeup.Set();
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}
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