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glsl: remove usage of old texture2D* function
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@@ -146,7 +146,7 @@ static const char *s_fragmentShaderSrc =
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"in vec2 uv0;\n"
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"out vec4 ocol0;\n"
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"void main(void) {\n"
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" ocol0 = texture2D(samp8,uv0) * color;\n"
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" ocol0 = texture(samp8,uv0) * color;\n"
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"}\n";
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