mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-09-14 22:36:01 -05:00
Settings refactor
Remove the big saveSetup function and set individual settings immediately after being changed in the UI. Group them all under Netplay.Settings
This commit is contained in:
@@ -202,99 +202,46 @@ object Netplay {
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}
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// Settings
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object Settings {
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@JvmStatic
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external fun getNickname(): String
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@JvmStatic
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external fun getNickname(): String
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@JvmStatic
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external fun setNickname(nickname: String)
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fun getConnectionType(): ConnectionType = ConnectionType.all
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.find { it.configValue == getTraversalChoice() } ?: throw IllegalStateException()
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fun getConnectionType(): ConnectionType = ConnectionType.all
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.find { it.configValue == getTraversalChoice() } ?: throw IllegalStateException()
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@JvmStatic
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external fun getTraversalChoice(): String
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@JvmStatic
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external fun getTraversalChoice(): String
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@JvmStatic
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external fun getAddress(): String
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@JvmStatic
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external fun setTraversalChoice(traversalChoice: String)
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@JvmStatic
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external fun getHostCode(): String
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@JvmStatic
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external fun getAddress(): String
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@JvmStatic
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external fun getConnectPort(): Int
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@JvmStatic
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external fun setAddress(address: String)
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@JvmStatic
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external fun getHostPort(): Int
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@JvmStatic
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external fun getHostCode(): String
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@JvmStatic
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external fun getUseUpnp(): Boolean
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@JvmStatic
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external fun setHostCode(hostCode: String)
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@JvmStatic
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external fun getEnableChunkedUploadLimit(): Boolean
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@JvmStatic
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external fun getConnectPort(): Int
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@JvmStatic
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external fun getChunkedUploadLimit(): Int
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@JvmStatic
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external fun setConnectPort(port: Int)
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@JvmStatic
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external fun getUseIndex(): Boolean
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@JvmStatic
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external fun getClientBufferSize(): Int
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@JvmStatic
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external fun getIndexRegion(): String
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@JvmStatic
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external fun getIndexName(): String
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@JvmStatic
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external fun getIndexPassword(): String
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@JvmStatic
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external fun getClientBufferSize(): Int
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@JvmStatic
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external fun setClientBufferSize(buffer: Int)
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suspend fun saveSetup(
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nickname: String,
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connectionType: ConnectionType,
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address: String,
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hostCode: String,
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connectPort: Int,
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) = withContext(Dispatchers.IO) {
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SaveSetup(
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nickname = nickname,
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traversalChoice = connectionType.configValue,
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address = address,
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hostCode = hostCode,
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connectPort = connectPort,
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hostPort = 2626,
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useUpnp = false,
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useListenPort = false,
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listenPort = 2626,
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enableChunkedUploadLimit = false,
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chunkedUploadLimit = 3000,
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useIndex = false,
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indexRegion = "",
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indexName = "",
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indexPassword = "",
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)
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@JvmStatic
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external fun setClientBufferSize(buffer: Int)
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}
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@JvmStatic
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external fun SaveSetup(
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nickname: String,
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traversalChoice: String,
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address: String,
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hostCode: String,
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connectPort: Int,
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hostPort: Int,
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useUpnp: Boolean,
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useListenPort: Boolean,
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listenPort: Int,
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enableChunkedUploadLimit: Boolean,
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chunkedUploadLimit: Int,
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useIndex: Boolean,
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indexRegion: String,
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indexName: String,
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indexPassword: String,
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)
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}
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private fun Channel<String>.flush() {
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@@ -19,19 +19,19 @@ class NetplaySetupViewModel : ViewModel() {
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private val _connectionRole = MutableStateFlow<ConnectionRole>(ConnectionRole.Connect)
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val connectionRole = _connectionRole.asStateFlow()
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private val _nickname = MutableStateFlow(Netplay.getNickname())
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private val _nickname = MutableStateFlow(Netplay.Settings.getNickname())
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val nickname = _nickname.asStateFlow()
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private val _connectionType = MutableStateFlow(Netplay.getConnectionType())
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private val _connectionType = MutableStateFlow(Netplay.Settings.getConnectionType())
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val connectionType = _connectionType.asStateFlow()
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private val _ipAddress = MutableStateFlow(Netplay.getAddress())
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private val _ipAddress = MutableStateFlow(Netplay.Settings.getAddress())
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val ipAddress = _ipAddress.asStateFlow()
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private val _hostCode = MutableStateFlow(Netplay.getHostCode())
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private val _hostCode = MutableStateFlow(Netplay.Settings.getHostCode())
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val hostCode = _hostCode.asStateFlow()
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private val _connectPort = MutableStateFlow(Netplay.getConnectPort().toString())
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private val _connectPort = MutableStateFlow(Netplay.Settings.getConnectPort().toString())
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val connectPort = _connectPort.asStateFlow()
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private val _showNetplayScreen = Channel<Unit>(CONFLATED)
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@@ -52,25 +52,30 @@ class NetplaySetupViewModel : ViewModel() {
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fun setNickname(nickname: String) {
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_nickname.value = nickname
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Netplay.Settings.setNickname(nickname)
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}
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fun setConnectionType(connectionType: ConnectionType) {
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_connectionType.value = connectionType
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Netplay.Settings.setTraversalChoice(connectionType.configValue)
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}
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fun setIpAddress(ipAddress: String) {
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if (ipAddress.all { it.isDigit() || it == '.' }) {
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_ipAddress.value = ipAddress
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Netplay.Settings.setAddress(ipAddress)
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}
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}
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fun setHostCode(hostCode: String) {
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_hostCode.value = hostCode
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Netplay.Settings.setHostCode(hostCode)
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}
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fun setConnectPort(port: String) {
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if (port.all { it.isDigit() }) {
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_connectPort.value = port
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port.toIntOrNull()?.let { Netplay.Settings.setConnectPort(it) }
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}
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}
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@@ -80,14 +85,6 @@ class NetplaySetupViewModel : ViewModel() {
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viewModelScope.launch {
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GameFileCacheManager.isLoading().asFlow().first { it == false }
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Netplay.saveSetup(
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nickname = nickname.value,
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connectionType = connectionType.value,
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address = ipAddress.value,
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hostCode = hostCode.value,
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connectPort = connectPort.value.toInt(),
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)
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if (Netplay.join()) {
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_showNetplayScreen.trySend(Unit)
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}
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@@ -37,7 +37,7 @@ class NetplayViewModel : ViewModel() {
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val hostInputAuthority = Netplay.hostInputAuthorityEnabled
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.stateIn(viewModelScope, SharingStarted.WhileSubscribed(), false)
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private val _maxBuffer = MutableStateFlow(Netplay.getClientBufferSize())
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private val _maxBuffer = MutableStateFlow(Netplay.Settings.getClientBufferSize())
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val maxBuffer = _maxBuffer.asStateFlow()
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init {
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@@ -57,7 +57,7 @@ class NetplayViewModel : ViewModel() {
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fun setMaxBuffer(buffer: Int) {
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_maxBuffer.value = buffer
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Netplay.setClientBufferSize(buffer)
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Netplay.Settings.setClientBufferSize(buffer)
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Netplay.adjustPadBufferSize(buffer)
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}
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