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Add a Verify tab to game properties
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@@ -40,8 +40,8 @@ enum class EntryType
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};
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Q_DECLARE_METATYPE(EntryType);
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FilesystemWidget::FilesystemWidget(const UICommon::GameFile& game)
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: m_game(game), m_volume(DiscIO::CreateVolumeFromFilename(game.GetFilePath()))
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FilesystemWidget::FilesystemWidget(std::shared_ptr<DiscIO::Volume> volume)
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: m_volume(std::move(volume))
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{
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CreateWidgets();
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ConnectWidgets();
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