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codokie 2026-05-08 14:58:38 -03:00 committed by GitHub
commit 8492bb7f71
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18 changed files with 617 additions and 70 deletions

View File

@ -34,6 +34,7 @@ import com.google.android.material.slider.Slider
import org.dolphinemu.dolphinemu.NativeLibrary
import org.dolphinemu.dolphinemu.R
import org.dolphinemu.dolphinemu.databinding.ActivityEmulationBinding
import org.dolphinemu.dolphinemu.databinding.DialogOverlayHapticsBinding
import org.dolphinemu.dolphinemu.databinding.DialogInputAdjustBinding
import org.dolphinemu.dolphinemu.databinding.DialogNfcFiguresManagerBinding
import org.dolphinemu.dolphinemu.features.infinitybase.InfinityConfig
@ -42,7 +43,9 @@ import org.dolphinemu.dolphinemu.features.infinitybase.ui.FigureSlot
import org.dolphinemu.dolphinemu.features.infinitybase.ui.FigureSlotAdapter
import org.dolphinemu.dolphinemu.features.input.model.ControllerInterface
import org.dolphinemu.dolphinemu.features.input.model.DolphinSensorEventListener
import org.dolphinemu.dolphinemu.features.input.model.DolphinVibratorManagerFactory
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
import org.dolphinemu.dolphinemu.features.settings.model.FloatSetting
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting
import org.dolphinemu.dolphinemu.features.settings.model.Settings
import org.dolphinemu.dolphinemu.features.settings.model.StringSetting
@ -56,6 +59,7 @@ import org.dolphinemu.dolphinemu.fragments.EmulationFragment
import org.dolphinemu.dolphinemu.fragments.MenuFragment
import org.dolphinemu.dolphinemu.fragments.SaveLoadStateFragment
import org.dolphinemu.dolphinemu.fragments.SaveLoadStateFragment.SaveOrLoad
import org.dolphinemu.dolphinemu.model.HapticEffect
import org.dolphinemu.dolphinemu.overlay.InputOverlay
import org.dolphinemu.dolphinemu.overlay.InputOverlayPointer
import org.dolphinemu.dolphinemu.ui.main.MainPresenter
@ -63,6 +67,7 @@ import org.dolphinemu.dolphinemu.ui.main.ThemeProvider
import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner
import org.dolphinemu.dolphinemu.utils.DirectoryInitialization
import org.dolphinemu.dolphinemu.utils.FileBrowserHelper
import org.dolphinemu.dolphinemu.utils.HapticsProvider
import org.dolphinemu.dolphinemu.utils.RateLimiter
import org.dolphinemu.dolphinemu.utils.ThemeHelper
import kotlin.math.roundToInt
@ -443,6 +448,12 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
menu.findItem(R.id.menu_emulation_ir_recenter).isChecked =
BooleanSetting.MAIN_IR_ALWAYS_RECENTER.boolean
}
// Hide the haptic feedback menu item if the device has no vibrator
if (!DolphinVibratorManagerFactory.getSystemVibratorManager().getDefaultVibrator()
.hasVibrator()
) {
menu.findItem(R.id.menu_emulation_touch_haptics).isVisible = false
}
popup.setOnMenuItemClickListener { item: MenuItem -> onOptionsItemSelected(item) }
popup.show()
}
@ -518,6 +529,7 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
MENU_ACTION_SKYLANDERS -> showSkylanderPortalSettings()
MENU_ACTION_INFINITY_BASE -> showInfinityBaseSettings()
MENU_ACTION_EXIT -> emulationFragment!!.stopEmulation()
MENU_ACTION_ADJUST_OVERLAY_HAPTICS -> adjustOverlayHaptics()
}
}
@ -699,6 +711,78 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
.show()
}
private fun adjustOverlayHaptics() {
val dialogBinding = DialogOverlayHapticsBinding.inflate(layoutInflater)
val hapticsProvider = HapticsProvider()
dialogBinding.apply {
val checkboxes = listOf(
overlayHapticsOnPressCheckbox,
overlayHapticsOnReleaseCheckbox,
overlayHapticsJoystickCheckbox
)
val toggleVibrationSettings = {
checkboxes.any { it.isChecked }.let { enabled ->
overlayHapticsUseVibratorDirectlyText.isEnabled = enabled
overlayHapticsUseVibratorDirectlySwitch.isEnabled = enabled
(overlayHapticsUseVibratorDirectlySwitch.isChecked && enabled).let {
overlayHapticsIntensityName.isEnabled = it
overlayHapticsIntensitySlider.isEnabled = it
overlayHapticsIntensityValue.isEnabled = it
}
}
}
overlayHapticsOnPressCheckbox.isChecked =
BooleanSetting.MAIN_OVERLAY_HAPTICS_ON_PRESS.boolean
overlayHapticsOnReleaseCheckbox.isChecked =
BooleanSetting.MAIN_OVERLAY_HAPTICS_ON_RELEASE.boolean
overlayHapticsJoystickCheckbox.isChecked =
BooleanSetting.MAIN_OVERLAY_HAPTICS_JOYSTICK.boolean
overlayHapticsUseVibratorDirectlySwitch.isChecked =
BooleanSetting.MAIN_OVERLAY_HAPTICS_USE_VIBRATOR_DIRECTLY.boolean
toggleVibrationSettings()
checkboxes.forEach {
it.setOnCheckedChangeListener { _, _ -> toggleVibrationSettings() }
}
overlayHapticsUseVibratorDirectlySwitch.setOnCheckedChangeListener { _, _ ->
toggleVibrationSettings()
}
overlayHapticsIntensitySlider.apply {
val setValueText = { value: Float ->
overlayHapticsIntensityValue.text =
getString(R.string.slider_setting_value, value * 100f, '%')
}
stepSize = 0.1f
valueFrom = 0.1f
valueTo = 1.0f
value = FloatSetting.MAIN_OVERLAY_HAPTICS_SCALE.float.also { setValueText(it) }
addOnChangeListener { _: Slider, value: Float, _: Boolean ->
setValueText(value)
hapticsProvider.provideFeedback(HapticEffect.JOYSTICK, null, value)
}
}
}
MaterialAlertDialogBuilder(this)
.setView(dialogBinding.root)
.setPositiveButton(R.string.ok) { _: DialogInterface?, _: Int ->
BooleanSetting.MAIN_OVERLAY_HAPTICS_ON_PRESS.setBoolean(
settings, dialogBinding.overlayHapticsOnPressCheckbox.isChecked
)
BooleanSetting.MAIN_OVERLAY_HAPTICS_ON_RELEASE.setBoolean(
settings, dialogBinding.overlayHapticsOnReleaseCheckbox.isChecked
)
BooleanSetting.MAIN_OVERLAY_HAPTICS_JOYSTICK.setBoolean(
settings, dialogBinding.overlayHapticsJoystickCheckbox.isChecked
)
BooleanSetting.MAIN_OVERLAY_HAPTICS_USE_VIBRATOR_DIRECTLY.setBoolean(
settings, dialogBinding.overlayHapticsUseVibratorDirectlySwitch.isChecked
)
FloatSetting.MAIN_OVERLAY_HAPTICS_SCALE.setFloat(
settings, dialogBinding.overlayHapticsIntensitySlider.value
)
}
.show()
}
private fun chooseDoubleTapButton() {
val currentValue = IntSetting.MAIN_DOUBLE_TAP_BUTTON.int
@ -1077,6 +1161,7 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
const val MENU_ACTION_SKYLANDERS = 36
const val MENU_ACTION_INFINITY_BASE = 37
const val MENU_ACTION_LATCHING_CONTROLS = 38
const val MENU_ACTION_ADJUST_OVERLAY_HAPTICS = 39
init {
buttonsActionsMap.apply {
@ -1090,6 +1175,7 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
append(R.id.menu_emulation_ir_recenter, MENU_SET_IR_RECENTER)
append(R.id.menu_emulation_set_ir_mode, MENU_SET_IR_MODE)
append(R.id.menu_emulation_choose_doubletap, MENU_ACTION_CHOOSE_DOUBLETAP)
append(R.id.menu_emulation_touch_haptics, MENU_ACTION_ADJUST_OVERLAY_HAPTICS)
}
}

View File

@ -10,7 +10,6 @@ import android.os.HandlerThread
import android.os.Looper
import android.os.VibrationEffect
import android.os.Vibrator
import android.os.VibratorManager
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
@ -154,28 +153,13 @@ object ControllerInterface {
@Keep
@JvmStatic
private fun getVibratorManager(device: InputDevice): DolphinVibratorManager {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
DolphinVibratorManagerPassthrough(device.vibratorManager)
} else {
DolphinVibratorManagerCompat(device.vibrator)
}
}
private fun getDeviceVibratorManager(device: InputDevice): DolphinVibratorManager =
DolphinVibratorManagerFactory.getDeviceVibratorManager(device)
@Keep
@JvmStatic
private fun getSystemVibratorManager(): DolphinVibratorManager {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val vibratorManager = DolphinApplication.getAppContext()
.getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager?
if (vibratorManager != null) {
return DolphinVibratorManagerPassthrough(vibratorManager)
}
}
val vibrator = DolphinApplication.getAppContext()
.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
return DolphinVibratorManagerCompat(vibrator)
}
private fun getSystemVibratorManager(): DolphinVibratorManager =
DolphinVibratorManagerFactory.getSystemVibratorManager()
@Keep
@JvmStatic

View File

@ -13,4 +13,6 @@ interface DolphinVibratorManager {
fun getVibrator(vibratorId: Int): Vibrator
fun getVibratorIds(): IntArray
fun getDefaultVibrator(): Vibrator
}

View File

@ -21,4 +21,6 @@ class DolphinVibratorManagerCompat(vibrator: Vibrator) : DolphinVibratorManager
}
override fun getVibratorIds(): IntArray = vibratorIds
override fun getDefaultVibrator(): Vibrator = vibrator
}

View File

@ -0,0 +1,33 @@
// SPDX-License-Identifier: GPL-2.0-or-later
package org.dolphinemu.dolphinemu.features.input.model
import android.content.Context
import android.os.Build
import android.os.Vibrator
import android.os.VibratorManager
import android.view.InputDevice
import org.dolphinemu.dolphinemu.DolphinApplication
object DolphinVibratorManagerFactory {
fun getDeviceVibratorManager(device: InputDevice): DolphinVibratorManager {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
DolphinVibratorManagerPassthrough(device.vibratorManager)
} else {
DolphinVibratorManagerCompat(device.vibrator)
}
}
fun getSystemVibratorManager(): DolphinVibratorManager {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val vibratorManager = DolphinApplication.getAppContext()
.getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager?
if (vibratorManager != null) {
return DolphinVibratorManagerPassthrough(vibratorManager)
}
}
val vibrator = DolphinApplication.getAppContext()
.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
return DolphinVibratorManagerCompat(vibrator)
}
}

View File

@ -13,4 +13,6 @@ class DolphinVibratorManagerPassthrough(private val vibratorManager: VibratorMan
override fun getVibrator(vibratorId: Int): Vibrator = vibratorManager.getVibrator(vibratorId)
override fun getVibratorIds(): IntArray = vibratorManager.vibratorIds
override fun getDefaultVibrator(): Vibrator = vibratorManager.defaultVibrator
}

View File

@ -672,6 +672,30 @@ enum class BooleanSetting(
"ButtonLatchingNunchukZ",
false
),
MAIN_OVERLAY_HAPTICS_ON_PRESS(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsOnPress",
true
),
MAIN_OVERLAY_HAPTICS_ON_RELEASE(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsOnRelease",
true
),
MAIN_OVERLAY_HAPTICS_JOYSTICK(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsJoystick",
false
),
MAIN_OVERLAY_HAPTICS_USE_VIBRATOR_DIRECTLY(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsUseVibratorDirectly",
false
),
SYSCONF_SCREENSAVER(Settings.FILE_SYSCONF, "IPL", "SSV", false),
SYSCONF_WIDESCREEN(Settings.FILE_SYSCONF, "IPL", "AR", true),
SYSCONF_PROGRESSIVE_SCAN(Settings.FILE_SYSCONF, "IPL", "PGS", true),

View File

@ -8,6 +8,12 @@ enum class FloatSetting(
private val key: String,
private val defaultValue: Float
) : AbstractFloatSetting {
MAIN_OVERLAY_HAPTICS_SCALE(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsScale",
0.5f
),
// These entries have the same names and order as in C++, just for consistency.
MAIN_EMULATION_SPEED(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "EmulationSpeed", 1.0f),
MAIN_OVERCLOCK(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "Overclock", 1.0f),

View File

@ -0,0 +1,95 @@
package org.dolphinemu.dolphinemu.model
import android.os.Build
import android.os.VibrationEffect
import android.os.Vibrator
import androidx.annotation.FloatRange
import androidx.annotation.RequiresApi
import androidx.core.view.HapticFeedbackConstantsCompat
/**
* Enum to represent haptic effects.
*
* @param feedbackConstant One of the constants defined in [HapticFeedbackConstantsCompat].
* @param maxTimings The maximum timing values, in milliseconds, of the timing / amplitude pairs.
* Note that lower-end vibrators may not be able to vibrate for short (<50ms) durations.
* @param maxAmplitudes The maximum amplitude values of the timing / amplitude pairs.
* Amplitude values must be between 0 and 255. An amplitude value of 0 implies the motor is off.
* @param primaryPrimitive The primary primitive ID, or null if the SDK version is too low.
* @param fallbackPrimitive The fallback primitive ID, or null if the SDK version is too low.
*/
enum class HapticEffect(
val feedbackConstant: Int,
private val maxTimings: LongArray,
private val maxAmplitudes: IntArray,
val primaryPrimitive: Int?,
val fallbackPrimitive: Int? = null
) {
PRESS(
feedbackConstant = HapticFeedbackConstantsCompat.VIRTUAL_KEY,
maxTimings = longArrayOf(0L, 100L),
maxAmplitudes = intArrayOf(0, 180),
primaryPrimitive = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
VibrationEffect.Composition.PRIMITIVE_QUICK_FALL
} else {
null
},
fallbackPrimitive = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
VibrationEffect.Composition.PRIMITIVE_CLICK
} else {
null
}
),
RELEASE(
feedbackConstant = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O_MR1) {
HapticFeedbackConstantsCompat.VIRTUAL_KEY_RELEASE
} else {
HapticFeedbackConstantsCompat.CONTEXT_CLICK // Better than a no-op.
},
maxTimings = longArrayOf(0L, 70L),
maxAmplitudes = intArrayOf(0, 128),
primaryPrimitive = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
VibrationEffect.Composition.PRIMITIVE_QUICK_RISE
} else {
null
}
),
JOYSTICK(
feedbackConstant = HapticFeedbackConstantsCompat.SEGMENT_FREQUENT_TICK,
maxTimings = longArrayOf(50L),
maxAmplitudes = intArrayOf(90),
primaryPrimitive = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
VibrationEffect.Composition.PRIMITIVE_LOW_TICK
} else {
null
},
fallbackPrimitive = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
VibrationEffect.Composition.PRIMITIVE_TICK
} else {
null
}
);
fun getMaxTimings(): LongArray = maxTimings.copyOf()
@RequiresApi(Build.VERSION_CODES.O)
fun getMaxAmplitudes(): IntArray = maxAmplitudes.copyOf()
fun scaleTimings(@FloatRange(from = 0.0, to = 1.0) scale: Float): LongArray =
maxTimings.map { (it.toFloat() * scale).toLong() }.toLongArray()
@RequiresApi(Build.VERSION_CODES.O)
fun scaleAmplitudes(@FloatRange(from = 0.0, to = 1.0) scale: Float): IntArray =
maxAmplitudes.map { (it.toFloat() * scale).toInt() }.toIntArray()
/**
* Gets this effect's preferred primitive ID that is supported by the provided [vibrator].
* @param vibrator A [Vibrator] instance for checking whether primitives are supported by it.
* @return The best supported primitive ID of this effect, or null if there is none.
*/
@RequiresApi(Build.VERSION_CODES.R)
fun getSupportedPrimitive(vibrator: Vibrator): Int? =
listOf(primaryPrimitive, fallbackPrimitive).firstOrNull {
it != null && vibrator.areAllPrimitivesSupported(it)
}
}

View File

@ -27,9 +27,12 @@ import org.dolphinemu.dolphinemu.features.input.model.InputOverrider
import org.dolphinemu.dolphinemu.features.input.model.InputOverrider.ControlId
import org.dolphinemu.dolphinemu.features.input.model.controlleremu.EmulatedController
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
import org.dolphinemu.dolphinemu.features.settings.model.FloatSetting
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting.Companion.getSettingForSIDevice
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting.Companion.getSettingForWiimoteSource
import org.dolphinemu.dolphinemu.model.HapticEffect
import org.dolphinemu.dolphinemu.utils.HapticsProvider
import java.util.Arrays
/**
@ -41,6 +44,7 @@ import java.util.Arrays
*/
class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(context, attrs),
OnTouchListener {
private val hapticsProvider: HapticsProvider = HapticsProvider()
private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet()
private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet()
private val overlayJoysticks: MutableSet<InputOverlayDrawableJoystick> = HashSet()
@ -140,6 +144,11 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
val firstPointer = action != MotionEvent.ACTION_POINTER_DOWN &&
action != MotionEvent.ACTION_POINTER_UP
val pointerIndex = if (firstPointer) 0 else event.actionIndex
val hapticsScale = FloatSetting.MAIN_OVERLAY_HAPTICS_SCALE.float
val hapticsOnPress = BooleanSetting.MAIN_OVERLAY_HAPTICS_ON_PRESS.boolean
val hapticsOnRelease = BooleanSetting.MAIN_OVERLAY_HAPTICS_ON_RELEASE.boolean
val hapticsView =
if (BooleanSetting.MAIN_OVERLAY_HAPTICS_USE_VIBRATOR_DIRECTLY.boolean) null else v
// Tracks if any button/joystick is pressed down
var pressed = false
@ -154,7 +163,25 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
event.getY(pointerIndex).toInt()
)
) {
button.setPressedState(if (button.latching) !button.getPressedState() else true)
if (button.latching && button.getPressedState()) {
button.setPressedState(false)
if (hapticsOnRelease) {
hapticsProvider.provideFeedback(
HapticEffect.RELEASE,
hapticsView,
hapticsScale
)
}
} else {
button.setPressedState(true)
if (hapticsOnPress) {
hapticsProvider.provideFeedback(
HapticEffect.PRESS,
hapticsView,
hapticsScale
)
}
}
button.trackId = event.getPointerId(pointerIndex)
pressed = true
InputOverrider.setControlState(controllerIndex, button.control, if (button.getPressedState()) 1.0 else 0.0)
@ -173,8 +200,16 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
MotionEvent.ACTION_POINTER_UP -> {
// If a pointer ends, release the button it was pressing.
if (button.trackId == event.getPointerId(pointerIndex)) {
if (!button.latching)
if (!button.latching) {
button.setPressedState(false)
if (hapticsOnRelease) {
hapticsProvider.provideFeedback(
HapticEffect.RELEASE,
hapticsView,
hapticsScale
)
}
}
InputOverrider.setControlState(controllerIndex, button.control, if (button.getPressedState()) 1.0 else 0.0)
val analogControl = getAnalogControlForTrigger(button.control)
@ -227,12 +262,26 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
// Release the buttons first, then press
for (i in dpadPressed.indices) {
if (!dpadPressed[i]) {
if (hapticsOnRelease && dpad.isPressed(i)) {
hapticsProvider.provideFeedback(
HapticEffect.RELEASE,
hapticsView,
hapticsScale
)
}
InputOverrider.setControlState(
controllerIndex,
dpad.getControl(i),
0.0
)
} else {
if (hapticsOnPress && !dpad.isPressed(i)) {
hapticsProvider.provideFeedback(
HapticEffect.PRESS,
hapticsView,
hapticsScale
)
}
InputOverrider.setControlState(
controllerIndex,
dpad.getControl(i),
@ -240,8 +289,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
)
}
}
setDpadState(
dpad,
dpad.setPressed(
dpadPressed[0],
dpadPressed[1],
dpadPressed[2],
@ -255,13 +303,20 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
// If a pointer ends, release the buttons.
if (dpad.trackId == event.getPointerId(pointerIndex)) {
for (i in 0 until 4) {
dpad.setState(InputOverlayDrawableDpad.STATE_DEFAULT)
if (hapticsOnRelease && dpad.isPressed(i)) {
hapticsProvider.provideFeedback(
HapticEffect.RELEASE,
hapticsView,
hapticsScale
)
}
InputOverrider.setControlState(
controllerIndex,
dpad.getControl(i),
0.0
)
}
dpad.setPressed(up = false, down = false, left = false, right = false)
dpad.trackId = -1
}
}
@ -269,7 +324,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
}
for (joystick in overlayJoysticks) {
if (joystick.trackEvent(event)) {
if (joystick.trackEvent(v, event)) {
if (joystick.trackId != -1)
pressed = true
}
@ -455,40 +510,6 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
else -> -1
}
private fun setDpadState(
dpad: InputOverlayDrawableDpad,
up: Boolean,
down: Boolean,
left: Boolean,
right: Boolean
) {
if (up) {
if (left) {
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_LEFT)
} else {
if (right) {
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_RIGHT)
} else {
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP)
}
}
} else if (down) {
if (left) {
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_LEFT)
} else {
if (right) {
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_RIGHT)
} else {
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN)
}
}
} else if (left) {
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_LEFT)
} else if (right) {
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_RIGHT)
}
}
private fun addGameCubeOverlayControls(orientation: String) {
if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_0.boolean) {
overlayButtons.add(
@ -1349,7 +1370,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
legacyId,
xControl,
yControl,
controllerIndex
controllerIndex,
hapticsProvider
)
// Need to set the image's position

View File

@ -45,6 +45,7 @@ class InputOverlayDrawableDpad(
private val defaultStateBitmap: BitmapDrawable
private val pressedOneDirectionStateBitmap: BitmapDrawable
private val pressedTwoDirectionsStateBitmap: BitmapDrawable
private val pressedArray = BooleanArray(4)
private var pressState = STATE_DEFAULT
init {
@ -171,10 +172,32 @@ class InputOverlayDrawableDpad(
val bounds: Rect
get() = defaultStateBitmap.bounds
fun setState(pressState: Int) {
this.pressState = pressState
fun setPressed(up: Boolean, down: Boolean, left: Boolean, right: Boolean) {
pressedArray[0] = up
pressedArray[1] = down
pressedArray[2] = left
pressedArray[3] = right
pressState = when {
up -> when {
left -> STATE_PRESSED_UP_LEFT
right -> STATE_PRESSED_UP_RIGHT
else -> STATE_PRESSED_UP
}
down -> when {
left -> STATE_PRESSED_DOWN_LEFT
right -> STATE_PRESSED_DOWN_RIGHT
else -> STATE_PRESSED_DOWN
}
left -> STATE_PRESSED_LEFT
right -> STATE_PRESSED_RIGHT
else -> STATE_DEFAULT
}
}
fun isPressed(index: Int): Boolean = pressedArray.getOrNull(index) ?: false
companion object {
const val STATE_DEFAULT = 0
const val STATE_PRESSED_UP = 1

View File

@ -8,11 +8,16 @@ import android.graphics.Canvas
import android.graphics.Rect
import android.graphics.drawable.BitmapDrawable
import android.view.MotionEvent
import android.view.View
import org.dolphinemu.dolphinemu.features.input.model.InputOverrider
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
import org.dolphinemu.dolphinemu.features.settings.model.FloatSetting
import org.dolphinemu.dolphinemu.model.HapticEffect
import org.dolphinemu.dolphinemu.utils.HapticsProvider
import kotlin.math.atan2
import kotlin.math.cos
import kotlin.math.hypot
import kotlin.math.pow
import kotlin.math.sin
/**
@ -28,6 +33,7 @@ import kotlin.math.sin
* @param legacyId Legacy identifier (ButtonType) for which joystick this is.
* @param xControl The control which the x value of the joystick will be written to.
* @param yControl The control which the y value of the joystick will be written to.
* @param hapticsProvider An instance of [HapticsProvider] for providing haptic feedback.
*/
class InputOverlayDrawableJoystick(
res: Resources,
@ -39,7 +45,8 @@ class InputOverlayDrawableJoystick(
val legacyId: Int,
val xControl: Int,
val yControl: Int,
private val controllerIndex: Int
private val controllerIndex: Int,
private val hapticsProvider: HapticsProvider
) {
var x = 0.0f
private set
@ -47,6 +54,9 @@ class InputOverlayDrawableJoystick(
private set
var trackId = -1
private set
private var maxRadius = 0.0
private var hapticsPreviousX = 0.0f
private var hapticsPreviousY = 0.0f
private var controlPositionX = 0
private var controlPositionY = 0
private var previousTouchX = 0
@ -94,12 +104,15 @@ class InputOverlayDrawableJoystick(
boundsBoxBitmap.draw(canvas)
}
fun trackEvent(event: MotionEvent): Boolean {
fun trackEvent(v: View, event: MotionEvent): Boolean {
val reCenter = BooleanSetting.MAIN_JOYSTICK_REL_CENTER.boolean
val action = event.actionMasked
val firstPointer = action != MotionEvent.ACTION_POINTER_DOWN &&
action != MotionEvent.ACTION_POINTER_UP
val pointerIndex = if (firstPointer) 0 else event.actionIndex
val hapticsScale = FloatSetting.MAIN_OVERLAY_HAPTICS_SCALE.float
val hapticsView =
if (BooleanSetting.MAIN_OVERLAY_HAPTICS_USE_VIBRATOR_DIRECTLY.boolean) null else v
var pressed = false
when (action) {
@ -112,6 +125,13 @@ class InputOverlayDrawableJoystick(
) {
pressed = true
pressedState = true
if (BooleanSetting.MAIN_OVERLAY_HAPTICS_ON_PRESS.boolean) {
hapticsProvider.provideFeedback(
HapticEffect.PRESS,
hapticsView,
hapticsScale
)
}
outerBitmap.alpha = 0
boundsBoxBitmap.alpha = opacity
if (reCenter) {
@ -130,8 +150,17 @@ class InputOverlayDrawableJoystick(
if (trackId == event.getPointerId(pointerIndex)) {
pressed = true
pressedState = false
if (BooleanSetting.MAIN_OVERLAY_HAPTICS_ON_RELEASE.boolean) {
hapticsProvider.provideFeedback(
HapticEffect.RELEASE,
hapticsView,
hapticsScale
)
}
y = 0f
x = y
hapticsPreviousX = x
hapticsPreviousY = y
outerBitmap.alpha = opacity
boundsBoxBitmap.alpha = 0
virtBounds =
@ -161,6 +190,20 @@ class InputOverlayDrawableJoystick(
y = touchY / maxY
setInnerBounds()
if (BooleanSetting.MAIN_OVERLAY_HAPTICS_JOYSTICK.boolean) {
val radiusThreshold = maxRadius * 0.1
val deltaX = x - hapticsPreviousX
val deltaY = y - hapticsPreviousY
if (deltaX.pow(2) + deltaY.pow(2) > radiusThreshold.pow(2)) {
hapticsProvider.provideFeedback(
HapticEffect.JOYSTICK,
hapticsView,
hapticsScale
)
hapticsPreviousX = x
hapticsPreviousY = y
}
}
}
}
return pressed
@ -211,7 +254,7 @@ class InputOverlayDrawableJoystick(
val angle = atan2(y, x) + Math.PI + Math.PI
val radius = hypot(y, x)
val maxRadius = InputOverrider.getGateRadiusAtAngle(controllerIndex, xControl, angle)
maxRadius = InputOverrider.getGateRadiusAtAngle(controllerIndex, xControl, angle)
if (radius > maxRadius) {
x = maxRadius * cos(angle)
y = maxRadius * sin(angle)

View File

@ -0,0 +1,69 @@
// SPDX-License-Identifier: GPL-2.0-or-later
package org.dolphinemu.dolphinemu.utils
import android.os.Build
import android.os.VibrationEffect
import android.os.Vibrator
import android.view.View
import androidx.annotation.FloatRange
import androidx.core.view.ViewCompat
import org.dolphinemu.dolphinemu.features.input.model.DolphinVibratorManagerFactory
import org.dolphinemu.dolphinemu.model.HapticEffect
/**
* Provides haptic feedback to the user.
*
* @property vibrator The [Vibrator] instance to be used for vibration.
* Defaults to the system's default vibrator.
*/
class HapticsProvider(
private val vibrator: Vibrator =
DolphinVibratorManagerFactory.getSystemVibratorManager().getDefaultVibrator()
) {
private val supportedPrimitivesMap: Map<HapticEffect, Int?>
private val primitiveSupport: Boolean
init {
supportedPrimitivesMap = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
HapticEffect.entries.associateWith { it.getSupportedPrimitive(vibrator) }
} else {
HapticEffect.entries.associateWith { null }
}
primitiveSupport = supportedPrimitivesMap.values.all { it != null }
}
/**
* Perform haptic feedback natively (if a [View] is provided),
* or by composing primitives (if supported), falling back to a waveform or a legacy vibration.
*
* @param effect The [HapticEffect] of the feedback.
* @param view The [View] to perform the feedback on, can be null to use the [vibrator] directly.
* @param scale The intensity scale of the feedback, will only be used if [view] is not set.
*/
fun provideFeedback(
effect: HapticEffect,
view: View? = null,
@FloatRange(from = 0.0, to = 1.0) scale: Float = 0.5f
) {
if (view != null) {
ViewCompat.performHapticFeedback(view, effect.feedbackConstant)
} else if (primitiveSupport && Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
vibrator.vibrate(
VibrationEffect
.startComposition()
.addPrimitive(supportedPrimitivesMap[effect]!!, scale)
.compose()
)
} else {
val scaledTimings = effect.scaleTimings(scale)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
vibrator.vibrate(
VibrationEffect.createWaveform(scaledTimings, effect.scaleAmplitudes(scale), -1)
)
} else {
vibrator.vibrate(scaledTimings.sum())
}
}
}
}

View File

@ -0,0 +1,139 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.appcompat.widget.LinearLayoutCompat xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingHorizontal="@dimen/spacing_xtralarge"
android:paddingTop="@dimen/spacing_large">
<androidx.appcompat.widget.LinearLayoutCompat
android:id="@+id/overlay_haptics_header"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="@dimen/spacing_small"
android:gravity="center">
<TextView
android:id="@+id/overlay_haptics_header_text"
style="@style/TextAppearance.AppCompat.Title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/emulation_touch_haptics" />
</androidx.appcompat.widget.LinearLayoutCompat>
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/overlay_haptics_checkboxes"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/spacing_small">
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/overlay_haptics_on_press_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:minHeight="48dp"
android:minWidth="48dp"
android:text="@string/overlay_haptics_on_press"
android:textAppearance="?android:attr/textAppearanceListItem"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/overlay_haptics_on_release_checkbox"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/overlay_haptics_on_release_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:minHeight="48dp"
android:minWidth="48dp"
android:text="@string/overlay_haptics_on_release"
android:textAppearance="?android:attr/textAppearanceListItem"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/overlay_haptics_joystick_checkbox"
app:layout_constraintStart_toEndOf="@+id/overlay_haptics_on_press_checkbox"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/overlay_haptics_joystick_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:minHeight="48dp"
android:minWidth="48dp"
android:text="@string/overlay_haptics_joystick"
android:textAppearance="?android:attr/textAppearanceListItem"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@+id/overlay_haptics_on_release_checkbox"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/overlay_haptics_use_vibrator_directly"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/spacing_small">
<TextView
android:id="@+id/overlay_haptics_use_vibrator_directly_text"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginEnd="@dimen/spacing_large"
android:text="@string/overlay_haptics_use_vibrator_directly"
android:textAlignment="viewStart"
android:textAppearance="?android:attr/textAppearanceMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/overlay_haptics_use_vibrator_directly_switch"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/overlay_haptics_use_vibrator_directly_switch"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/overlay_haptics_use_vibrator_directly"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@+id/overlay_haptics_use_vibrator_directly_text"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/overlay_haptics_intensity"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="@dimen/spacing_small">
<TextView
android:id="@+id/overlay_haptics_intensity_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/overlay_haptics_intensity"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/overlay_haptics_intensity_slider"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@+id/overlay_haptics_intensity_value"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@+id/overlay_haptics_intensity_slider"
app:layout_constraintTop_toTopOf="parent"
tools:text="50%" />
<com.google.android.material.slider.Slider
android:id="@+id/overlay_haptics_intensity_slider"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginHorizontal="@dimen/spacing_medlarge"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/overlay_haptics_intensity_value"
app:layout_constraintStart_toEndOf="@id/overlay_haptics_intensity_name"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</androidx.appcompat.widget.LinearLayoutCompat>

View File

@ -27,6 +27,10 @@
android:id="@+id/menu_emulation_choose_controller"
android:title="@string/emulation_choose_controller"/>
<item
android:id="@+id/menu_emulation_touch_haptics"
android:title="@string/emulation_touch_haptics"/>
<item
android:id="@+id/menu_emulation_reset_overlay"
android:title="@string/emulation_touch_overlay_reset"/>

View File

@ -29,6 +29,10 @@
android:id="@+id/menu_emulation_choose_controller"
android:title="@string/emulation_choose_controller"/>
<item
android:id="@+id/menu_emulation_touch_haptics"
android:title="@string/emulation_touch_haptics"/>
<item
android:id="@+id/menu_emulation_ir_group"
android:title="@string/emulation_ir_group">

View File

@ -637,6 +637,7 @@ It can efficiently compress both junk data and encrypted Wii data.
<string name="emulation_ir_mode">IR Mode</string>
<string name="emulation_ir_sensitivity">IR Sensitivity</string>
<string name="emulation_choose_doubletap">Double tap button</string>
<string name="emulation_touch_haptics">Touch Haptics</string>
<!-- GC Adapter Menu-->
<string name="gc_adapter_rumble">Enable Vibration</string>
@ -841,6 +842,13 @@ It can efficiently compress both junk data and encrypted Wii data.
<string name="ir_follow">Follow</string>
<string name="ir_drag">Drag</string>
<!-- Overlay Haptics -->
<string name="overlay_haptics_on_press">On Press</string>
<string name="overlay_haptics_on_release">On Release</string>
<string name="overlay_haptics_joystick">Joystick</string>
<string name="overlay_haptics_use_vibrator_directly">Use vibrator directly</string>
<string name="overlay_haptics_intensity">Intensity</string>
<!-- Double Tap Buttons -->
<string name="double_tap_a">Button A</string>
<string name="double_tap_b">Button B</string>

View File

@ -66,7 +66,7 @@ jmethodID s_motion_event_get_source;
jclass s_controller_interface_class;
jmethodID s_controller_interface_register_input_device_listener;
jmethodID s_controller_interface_unregister_input_device_listener;
jmethodID s_controller_interface_get_vibrator_manager;
jmethodID s_controller_interface_get_device_vibrator_manager;
jmethodID s_controller_interface_get_system_vibrator_manager;
jmethodID s_controller_interface_vibrate;
@ -771,7 +771,8 @@ private:
void AddMotors(JNIEnv* env, jobject input_device)
{
jobject vibrator_manager = env->CallStaticObjectMethod(
s_controller_interface_class, s_controller_interface_get_vibrator_manager, input_device);
s_controller_interface_class, s_controller_interface_get_device_vibrator_manager,
input_device);
AddMotorsFromManager(env, vibrator_manager);
env->DeleteLocalRef(vibrator_manager);
}
@ -883,8 +884,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
env->GetStaticMethodID(s_controller_interface_class, "registerInputDeviceListener", "()V");
s_controller_interface_unregister_input_device_listener =
env->GetStaticMethodID(s_controller_interface_class, "unregisterInputDeviceListener", "()V");
s_controller_interface_get_vibrator_manager =
env->GetStaticMethodID(s_controller_interface_class, "getVibratorManager",
s_controller_interface_get_device_vibrator_manager =
env->GetStaticMethodID(s_controller_interface_class, "getDeviceVibratorManager",
"(Landroid/view/InputDevice;)Lorg/dolphinemu/dolphinemu/features/"
"input/model/DolphinVibratorManager;");
s_controller_interface_get_system_vibrator_manager = env->GetStaticMethodID(