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VideoBackends: add support to allow rendering to multiple output textures
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@@ -453,6 +453,7 @@ FramebufferState GetColorFramebufferState(AbstractTextureFormat format)
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state.depth_texture_format = AbstractTextureFormat::Undefined;
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state.per_sample_shading = false;
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state.samples = 1;
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state.additional_color_attachment_count = 0;
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return state;
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}
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