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VideoBackends: add support to allow rendering to multiple output textures
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@@ -415,7 +415,7 @@ bool SwapChain::SetupSwapChainImages()
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if (!image.texture)
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return false;
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image.framebuffer = VKFramebuffer::Create(image.texture.get(), nullptr);
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image.framebuffer = VKFramebuffer::Create(image.texture.get(), nullptr, {});
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if (!image.framebuffer)
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{
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image.texture.reset();
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