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VideoBackends: add support to allow rendering to multiple output textures
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@@ -41,7 +41,8 @@ void StateManager::Apply()
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m_pending.framebuffer->GetNumRTVs(),
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m_pending.use_integer_rtv ? m_pending.framebuffer->GetIntegerRTVArray() :
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m_pending.framebuffer->GetRTVArray(),
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m_pending.framebuffer->GetDSV(), 2, 1, &m_pending.uav, nullptr);
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m_pending.framebuffer->GetDSV(), m_pending.framebuffer->GetNumRTVs() + 1, 1,
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&m_pending.uav, nullptr);
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}
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else
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{
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