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Show save transfer progress
When transferring saves from the host. Equivalent of ChunkedProgressDialog in QT.
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@@ -186,9 +186,36 @@ void NetPlayUICallbacks::ShowGameDigestDialog(const std::string&) {}
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void NetPlayUICallbacks::SetGameDigestProgress(int, int) {}
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void NetPlayUICallbacks::SetGameDigestResult(int, const std::string&) {}
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void NetPlayUICallbacks::AbortGameDigest() {}
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void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string&, u64, std::span<const int>) {}
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void NetPlayUICallbacks::HideChunkedProgressDialog() {}
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void NetPlayUICallbacks::SetChunkedProgress(int, u64) {}
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void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string& title, u64 data_size,
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std::span<const int> players)
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{
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JNIEnv* env = IDCache::GetEnvForThread();
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jintArray j_players = env->NewIntArray(static_cast<jsize>(players.size()));
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env->SetIntArrayRegion(j_players, 0, static_cast<jsize>(players.size()), players.data());
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env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
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IDCache::GetNetplayOnShowChunkedProgressDialog(),
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ToJString(env, title), static_cast<jlong>(data_size), j_players);
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env->DeleteLocalRef(j_players);
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}
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void NetPlayUICallbacks::HideChunkedProgressDialog()
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{
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JNIEnv* env = IDCache::GetEnvForThread();
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env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
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IDCache::GetNetplayOnHideChunkedProgressDialog());
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}
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void NetPlayUICallbacks::SetChunkedProgress(int pid, u64 progress)
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{
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JNIEnv* env = IDCache::GetEnvForThread();
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env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
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IDCache::GetNetplayOnSetChunkedProgress(),
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static_cast<jint>(pid), static_cast<jlong>(progress));
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}
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void NetPlayUICallbacks::SetHostWiiSyncData(std::vector<u64>, std::string) {}
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} // namespace NetPlay
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