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ShaderGen: Implement pixel ubershaders
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@@ -78,6 +78,8 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.bSupportsBitfield = false;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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