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https://github.com/dolphin-emu/dolphin.git
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Use main buffers for utility draws
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@@ -4,7 +4,6 @@
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#include <string>
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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@@ -23,7 +22,6 @@
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#include "VideoCommon/UberShaderVertex.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VertexShaderManager.h"
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namespace DX11
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{
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@@ -49,25 +47,6 @@ ID3D11InputLayout* VertexShaderCache::GetClearInputLayout()
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return ClearLayout;
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}
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ID3D11Buffer* vscbuf = nullptr;
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ID3D11Buffer*& VertexShaderCache::GetConstantBuffer()
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{
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// TODO: divide the global variables of the generated shaders into about 5 constant buffers to
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// speed this up
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if (VertexShaderManager::dirty)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(vscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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memcpy(map.pData, &VertexShaderManager::constants, sizeof(VertexShaderConstants));
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D3D::context->Unmap(vscbuf, 0);
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VertexShaderManager::dirty = false;
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
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}
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return vscbuf;
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}
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// this class will load the precompiled shaders into our cache
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template <typename UidType>
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class VertexShaderCacheInserter : public LinearDiskCacheReader<UidType, u8>
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@@ -121,14 +100,6 @@ void VertexShaderCache::Init()
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{"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
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};
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unsigned int cbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(VertexShaderConstants)),
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16); // must be a multiple of 16
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D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER,
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D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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HRESULT hr = D3D::device->CreateBuffer(&cbdesc, nullptr, &vscbuf);
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CHECK(hr == S_OK, "Create vertex shader constant buffer (size=%u)", cbsize);
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D3D::SetDebugObjectName(vscbuf, "vertex shader constant buffer used to emulate the GX pipeline");
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D3DBlob* blob;
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D3D::CompileVertexShader(simple_shader_code, &blob);
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D3D::device->CreateInputLayout(simpleelems, 2, blob->Data(), blob->Size(), &SimpleLayout);
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@@ -156,8 +127,6 @@ void VertexShaderCache::Init()
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void VertexShaderCache::Shutdown()
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{
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SAFE_RELEASE(vscbuf);
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SAFE_RELEASE(SimpleVertexShader);
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SAFE_RELEASE(ClearVertexShader);
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