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Use main buffers for utility draws
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@@ -20,7 +20,8 @@ public:
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static ID3D11GeometryShader* GetClearGeometryShader();
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static ID3D11GeometryShader* GetCopyGeometryShader();
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static ID3D11Buffer*& GetConstantBuffer();
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static ID3D11Buffer* GetConstantBuffer();
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static void UpdateConstantBuffer(const void* data, u32 data_size);
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};
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} // namespace DX11
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