mirror of
https://github.com/dolphin-emu/dolphin.git
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Merge pull request #14140 from iwubcode/blurry_bloom
VideoCommon: add a graphics mod feature to modify EFBs with a custom material, enhance bloom
This commit is contained in:
@@ -0,0 +1,45 @@
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void process_fragment(in DolphinFragmentInput frag_input, out DolphinFragmentOutput frag_output)
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{
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int layer = int(frag_input.tex0.z);
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int r = int(efb_scale) * int(SPREAD_MULTIPLIER);
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int coord;
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int length;
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int2 initial_coords = int2(frag_input.tex0.xy * source_resolution.xy);
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vec4 brightness = float4(1.0, 1.0, 1.0, 1.0);
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if (HORIZONTAL)
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{
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length = int(source_resolution.x);
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coord = initial_coords.x;
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brightness = BRIGHTNESS_MULTIPLIER * brightness;
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}
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else
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{
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length = int(source_resolution.y);
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coord = initial_coords.y;
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}
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int offset;
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vec4 count = vec4(0.0,0.0,0.0,0.0);
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vec4 col = vec4(0.0,0.0,0.0,0.0);
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for (offset = -r; offset <= r; offset++)
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{
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int pos = coord + offset;
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if (pos <= length && pos >= 0)
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{
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int3 sample_coords;
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if (HORIZONTAL)
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{
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sample_coords = int3(int2(pos, initial_coords.y), layer);
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}
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else
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{
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sample_coords = int3(int2(initial_coords.x, pos), layer);
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}
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col += texelFetch(samp0, sample_coords, 0);
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count += vec4(1.0,1.0,1.0,1.0);
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}
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}
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frag_output.main = col / count * brightness;
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}
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@@ -0,0 +1,23 @@
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{
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"properties":[
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{
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"code_name": "HORIZONTAL",
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"default": true,
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"description": "Whether to apply the blur horizontally or vertically",
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"type": "bool"
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},
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{
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"code_name": "SPREAD_MULTIPLIER",
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"default": 1.0,
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"description": "How much to spread the blur",
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"type": "float"
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},
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{
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"code_name": "BRIGHTNESS_MULTIPLIER",
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"default": 1.0,
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"description": "How bright the blur is",
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"type": "float"
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}
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],
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"samplers":[]
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}
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@@ -0,0 +1,4 @@
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void process_vertex(in DolphinVertexInput vertex_input, out DolphinVertexOutput vertex_output)
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{
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dolphin_process_emulated_vertex(vertex_input, vertex_output);
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}
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@@ -0,0 +1,19 @@
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{
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"next_material_asset":"dolphin_bloom_blur_vertical",
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"properties":[
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{
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"type": "bool",
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"value": true
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},
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{
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"type": "float",
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"value": 1.0
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},
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{
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"type": "float",
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"value": 1.0
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}
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],
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"textures":[],
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"shader_asset": "dolphin_bloom_blur"
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}
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@@ -0,0 +1,19 @@
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{
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"next_material_asset":"",
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"properties":[
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{
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"type": "bool",
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"value": false
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},
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{
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"type": "float",
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"value": 1.0
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},
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{
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"type": "float",
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"value": 1.0
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}
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],
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"textures":[],
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"shader_asset": "dolphin_bloom_blur"
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}
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@@ -0,0 +1,41 @@
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{
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"meta":
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{
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"title": "Bloom Blurred",
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"author": "Dolphin Team",
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"description": "Modifies bloom effects to blur them to their native resolution. Results in bloom looking much more natural at higher resolutions but the blur may be too intense in some games."
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},
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"features":
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[
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{
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"group": "Bloom",
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"action": "custom_pipeline",
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"action_data":
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{
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"material_asset": "dolphin_bloom_blur_horizontal"
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}
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}
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],
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"assets": [
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{
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"data": {
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"metadata": "blur.rastershader",
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"pixel_shader": "blur.ps.glsl",
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"vertex_shader": "blur.vs.glsl"
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},
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"name": "dolphin_bloom_blur"
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},
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{
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"data": {
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"metadata": "blur_horizontal.rastermaterial"
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},
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"name": "dolphin_bloom_blur_horizontal"
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},
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{
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"data": {
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"metadata": "blur_vertical.rastermaterial"
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},
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"name": "dolphin_bloom_blur_vertical"
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}
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]
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}
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45
Data/Sys/Load/GraphicMods/All Games Blurred DOF/blur.ps.glsl
Normal file
45
Data/Sys/Load/GraphicMods/All Games Blurred DOF/blur.ps.glsl
Normal file
@@ -0,0 +1,45 @@
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void process_fragment(in DolphinFragmentInput frag_input, out DolphinFragmentOutput frag_output)
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{
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int layer = int(frag_input.tex0.z);
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int r = int(efb_scale) * int(SPREAD_MULTIPLIER);
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int coord;
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int length;
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int2 initial_coords = int2(frag_input.tex0.xy * source_resolution.xy);
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vec4 brightness = float4(1.0, 1.0, 1.0, 1.0);
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if (HORIZONTAL)
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{
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length = int(source_resolution.x);
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coord = initial_coords.x;
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brightness = BRIGHTNESS_MULTIPLIER * brightness;
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}
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else
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{
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length = int(source_resolution.y);
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coord = initial_coords.y;
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}
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int offset;
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vec4 count = vec4(0.0,0.0,0.0,0.0);
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vec4 col = vec4(0.0,0.0,0.0,0.0);
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for (offset = -r; offset <= r; offset++)
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{
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int pos = coord + offset;
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if (pos <= length && pos >= 0)
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{
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int3 sample_coords;
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if (HORIZONTAL)
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{
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sample_coords = int3(int2(pos, initial_coords.y), layer);
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}
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else
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{
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sample_coords = int3(int2(initial_coords.x, pos), layer);
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}
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col += texelFetch(samp0, sample_coords, 0);
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count += vec4(1.0,1.0,1.0,1.0);
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}
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}
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frag_output.main = col / count * brightness;
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}
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@@ -0,0 +1,23 @@
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{
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"properties":[
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{
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"code_name": "HORIZONTAL",
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"default": true,
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"description": "Whether to apply the blur horizontally or vertically",
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"type": "bool"
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},
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||||
{
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"code_name": "SPREAD_MULTIPLIER",
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||||
"default": 1.0,
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"description": "How much to spread the blur",
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"type": "float"
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||||
},
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||||
{
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"code_name": "BRIGHTNESS_MULTIPLIER",
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||||
"default": 1.0,
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"description": "How bright the blur is",
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"type": "float"
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||||
}
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||||
],
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"samplers":[]
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}
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@@ -0,0 +1,4 @@
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void process_vertex(in DolphinVertexInput vertex_input, out DolphinVertexOutput vertex_output)
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{
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dolphin_process_emulated_vertex(vertex_input, vertex_output);
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}
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@@ -0,0 +1,19 @@
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{
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"next_material_asset":"dolphin_dof_blur_vertical",
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"properties":[
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{
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"type": "bool",
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"value": true
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||||
},
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{
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"type": "float",
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"value": 1.0
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},
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{
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"type": "float",
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"value": 1.0
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}
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],
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"textures":[],
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"shader_asset": "dolphin_dof_blur"
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}
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@@ -0,0 +1,19 @@
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||||
{
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||||
"next_material_asset":"",
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||||
"properties":[
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||||
{
|
||||
"type": "bool",
|
||||
"value": false
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||||
},
|
||||
{
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||||
"type": "float",
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||||
"value": 1.0
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||||
},
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||||
{
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"type": "float",
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"value": 1.0
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||||
}
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],
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"textures":[],
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"shader_asset": "dolphin_dof_blur"
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}
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@@ -0,0 +1,41 @@
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{
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"meta":
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{
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"title": "DOF Blurred",
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"author": "Dolphin Team",
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"description": "Modifies depth of field effects to blur them to their native resolution. Results in depth of field looking much more natural at higher resolutions but the blur may be too intense in some games."
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},
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"features":
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[
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{
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"group": "DOF",
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"action": "custom_pipeline",
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"action_data":
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||||
{
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"material_asset": "dolphin_dof_blur_horizontal"
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||||
}
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||||
}
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||||
],
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||||
"assets": [
|
||||
{
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||||
"data": {
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||||
"metadata": "blur.rastershader",
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"pixel_shader": "blur.ps.glsl",
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||||
"vertex_shader": "blur.vs.glsl"
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||||
},
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"name": "dolphin_dof_blur"
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||||
},
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||||
{
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||||
"data": {
|
||||
"metadata": "blur_horizontal.rastermaterial"
|
||||
},
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||||
"name": "dolphin_dof_blur_horizontal"
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||||
},
|
||||
{
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||||
"data": {
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||||
"metadata": "blur_vertical.rastermaterial"
|
||||
},
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||||
"name": "dolphin_dof_blur_vertical"
|
||||
}
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||||
]
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||||
}
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||||
0
Data/Sys/Load/GraphicMods/Conduit 2/SC2.txt
Normal file
0
Data/Sys/Load/GraphicMods/Conduit 2/SC2.txt
Normal file
31
Data/Sys/Load/GraphicMods/Conduit 2/metadata.json
Normal file
31
Data/Sys/Load/GraphicMods/Conduit 2/metadata.json
Normal file
@@ -0,0 +1,31 @@
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||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000021_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000020_160x112_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000025_320x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Blurred",
|
||||
"author": "Dolphin Team",
|
||||
"description": "Modifies bloom effects to blur them to their native resolution. Results in bloom looking much more natural at higher resolutions but the blur may be too intense in some games."
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "CustomBloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000134_20x14_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000131_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000130_160x112_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"features":
|
||||
[
|
||||
{
|
||||
"group": "CustomBloom",
|
||||
"action": "custom_pipeline",
|
||||
"action_data":
|
||||
{
|
||||
"material_asset": "dolphin_bloom_blur_horizontal"
|
||||
}
|
||||
}
|
||||
],
|
||||
"assets": [
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur.rastershader",
|
||||
"pixel_shader": "../../All Games Blurred Bloom/blur.ps.glsl",
|
||||
"vertex_shader": "../../All Games Blurred Bloom/blur.vs.glsl"
|
||||
},
|
||||
"name": "dolphin_bloom_blur"
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur_horizontal.rastermaterial"
|
||||
},
|
||||
"name": "dolphin_bloom_blur_horizontal"
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur_vertical.rastermaterial"
|
||||
},
|
||||
"name": "dolphin_bloom_blur_vertical"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Removal",
|
||||
"author": "Dolphin Team",
|
||||
"description": "Skips drawing bloom effects. May be preferable when using a bloom solution from Dolphin's post processing shaders or a third party tool. Requires enabling 'EFB Copy To Texture Only'"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "CustomBloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000134_20x14_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000131_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000130_160x112_6"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Fixup",
|
||||
"targets": [
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "tex1_256x179_802b7563f35b613a_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000182_640x448_5"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000380_320x224_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000380_240x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"features":
|
||||
[
|
||||
{
|
||||
"group": "CustomBloom",
|
||||
"action": "skip"
|
||||
},
|
||||
{
|
||||
"group": "Fixup",
|
||||
"action": "skip"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Blurred",
|
||||
"author": "Dolphin Team",
|
||||
"description": "Modifies bloom effects to blur them to their native resolution. Results in bloom looking much more natural at higher resolutions but the blur may be too intense in some games."
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "CustomBloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000134_20x14_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000131_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000130_160x112_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"features":
|
||||
[
|
||||
{
|
||||
"group": "CustomBloom",
|
||||
"action": "custom_pipeline",
|
||||
"action_data":
|
||||
{
|
||||
"material_asset": "dolphin_bloom_blur_horizontal"
|
||||
}
|
||||
}
|
||||
],
|
||||
"assets": [
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur.rastershader",
|
||||
"pixel_shader": "../../All Games Blurred Bloom/blur.ps.glsl",
|
||||
"vertex_shader": "../../All Games Blurred Bloom/blur.vs.glsl"
|
||||
},
|
||||
"name": "dolphin_bloom_blur"
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur_horizontal.rastermaterial"
|
||||
},
|
||||
"name": "dolphin_bloom_blur_horizontal"
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur_vertical.rastermaterial"
|
||||
},
|
||||
"name": "dolphin_bloom_blur_vertical"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Removal",
|
||||
"author": "Dolphin Team",
|
||||
"description": "Skips drawing bloom effects. May be preferable when using a bloom solution from Dolphin's post processing shaders or a third party tool."
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "CustomBloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000134_20x14_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000131_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000130_160x112_6"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Fixup",
|
||||
"targets": [
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "tex1_240x224_05a5e9c230d056cc_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000182_640x448_5"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000380_320x224_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000380_240x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"features":
|
||||
[
|
||||
{
|
||||
"group": "CustomBloom",
|
||||
"action": "skip"
|
||||
},
|
||||
{
|
||||
"group": "Fixup",
|
||||
"action": "skip"
|
||||
}
|
||||
]
|
||||
}
|
||||
0
Data/Sys/Load/GraphicMods/Epic Mickey 2/SER.txt
Normal file
0
Data/Sys/Load/GraphicMods/Epic Mickey 2/SER.txt
Normal file
19
Data/Sys/Load/GraphicMods/Epic Mickey 2/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/Epic Mickey 2/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000038_160x120_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
0
Data/Sys/Load/GraphicMods/Epic Mickey/SEM.txt
Normal file
0
Data/Sys/Load/GraphicMods/Epic Mickey/SEM.txt
Normal file
19
Data/Sys/Load/GraphicMods/Epic Mickey/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/Epic Mickey/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000038_160x120_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
0
Data/Sys/Load/GraphicMods/Go Vacation/SGV.txt
Normal file
0
Data/Sys/Load/GraphicMods/Go Vacation/SGV.txt
Normal file
19
Data/Sys/Load/GraphicMods/Go Vacation/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/Go Vacation/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000167_80x58_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
0
Data/Sys/Load/GraphicMods/Lego Batman/RLB.txt
Normal file
0
Data/Sys/Load/GraphicMods/Lego Batman/RLB.txt
Normal file
19
Data/Sys/Load/GraphicMods/Lego Batman/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/Lego Batman/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000043_80x56_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000013_80x60_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000015_320x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
0
Data/Sys/Load/GraphicMods/LostWinds/WLW.txt
Normal file
0
Data/Sys/Load/GraphicMods/LostWinds/WLW.txt
Normal file
19
Data/Sys/Load/GraphicMods/LostWinds/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/LostWinds/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000015_320x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
0
Data/Sys/Load/GraphicMods/Metroid Other M/R3O.txt
Normal file
0
Data/Sys/Load/GraphicMods/Metroid Other M/R3O.txt
Normal file
23
Data/Sys/Load/GraphicMods/Metroid Other M/metadata.json
Normal file
23
Data/Sys/Load/GraphicMods/Metroid Other M/metadata.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000069_80x60_4"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000068_160x120_4"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "autofire372"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000023_320x224_4"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000024_320x224_4"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
19
Data/Sys/Load/GraphicMods/Overlord Dark Legend/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/Overlord Dark Legend/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "Stalin15"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000010_80x60_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom and DOF Texture Definitions",
|
||||
"author": "linckandrea"
|
||||
"author": "linckandrea, iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
@@ -15,7 +15,7 @@
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n21_20x15_1"
|
||||
"texture_filename": "efb1_n21_40x30_1"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -25,10 +25,6 @@
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n10_320x240_4"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n11_320x240_1"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000010_82x58_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000011_42x30_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
23
Data/Sys/Load/GraphicMods/Samurai Warriors 3/metadata.json
Normal file
23
Data/Sys/Load/GraphicMods/Samurai Warriors 3/metadata.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000010_82x58_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000011_42x30_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "Silent Hell"
|
||||
"author": "Silent Hell, FrankyBuster"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
@@ -13,37 +13,17 @@
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000007_160x120_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000008_160x120_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000009_80x60_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000010_80x60_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000011_40x30_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000012_40x30_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000013_20x15_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000014_20x15_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000015_160x120_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
0
Data/Sys/Load/GraphicMods/Sonic Unleashed/RSV.txt
Normal file
0
Data/Sys/Load/GraphicMods/Sonic Unleashed/RSV.txt
Normal file
23
Data/Sys/Load/GraphicMods/Sonic Unleashed/metadata.json
Normal file
23
Data/Sys/Load/GraphicMods/Sonic Unleashed/metadata.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "Dr. Azathoth"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_320x240_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_640x480_1"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
19
Data/Sys/Load/GraphicMods/Spectrobes Origins/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/Spectrobes Origins/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000690_80x56_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
0
Data/Sys/Load/GraphicMods/Spyborgs/RSW.txt
Normal file
0
Data/Sys/Load/GraphicMods/Spyborgs/RSW.txt
Normal file
23
Data/Sys/Load/GraphicMods/Spyborgs/metadata.json
Normal file
23
Data/Sys/Load/GraphicMods/Spyborgs/metadata.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000102_80x66_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000025_320x232_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
0
Data/Sys/Load/GraphicMods/Takt of Magic/ROS.txt
Normal file
0
Data/Sys/Load/GraphicMods/Takt of Magic/ROS.txt
Normal file
19
Data/Sys/Load/GraphicMods/Takt of Magic/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/Takt of Magic/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000038_80x60_4"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
19
Data/Sys/Load/GraphicMods/Zangeki no Reginleiv/metadata.json
Normal file
19
Data/Sys/Load/GraphicMods/Zangeki no Reginleiv/metadata.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000102_80x66_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user