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Create NetPlayServer and start game
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@@ -78,6 +78,8 @@ void NetPlayUICallbacks::StopGame()
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env->DeleteLocalRef(netplay_session);
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}
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// Only used by Qt UI code, never by the C++ core. On Android, hosting state
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// is tracked in Kotlin (NetplaySession.isHosting).
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bool NetPlayUICallbacks::IsHosting() const { return false; }
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void NetPlayUICallbacks::Update()
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