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name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966.
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@@ -60,6 +60,7 @@ void AlsaSound::SoundLoop()
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thread_data = 2;
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return;
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}
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Common::SetCurrentThreadName("Audio thread - alsa");
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while (!thread_data)
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{
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m_mixer->Mix(reinterpret_cast<short *>(mix_buffer), frames_to_deliver);
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