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VideoCommon: add a pixel shader asset
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@@ -22,6 +22,7 @@ public:
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using AssetMap = std::map<std::string, std::filesystem::path>;
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LoadInfo LoadTexture(const AssetID& asset_id, CustomTextureData* data) override;
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LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) override;
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// Gets the latest time from amongst all the files in the asset map
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TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;
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