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VideoCommon: add a pixel shader asset
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@@ -90,4 +90,11 @@ CustomAssetLoader::LoadGameTexture(const CustomAssetLibrary::AssetID& asset_id,
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{
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return LoadOrCreateAsset<GameTextureAsset>(asset_id, m_game_textures, std::move(library));
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}
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std::shared_ptr<PixelShaderAsset>
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CustomAssetLoader::LoadPixelShader(const CustomAssetLibrary::AssetID& asset_id,
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std::shared_ptr<CustomAssetLibrary> library)
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{
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return LoadOrCreateAsset<PixelShaderAsset>(asset_id, m_pixel_shaders, std::move(library));
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}
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} // namespace VideoCommon
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