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IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
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@@ -286,7 +286,7 @@ struct SetGameMetadata
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bool operator()(const BootParameters::NANDTitle& nand_title) const
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{
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IOS::HLE::Kernel ios;
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const IOS::ES::TMDReader tmd = ios.GetES()->FindInstalledTMD(nand_title.id);
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const IOS::ES::TMDReader tmd = ios.GetESCore().FindInstalledTMD(nand_title.id);
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if (!tmd.IsValid() || !IOS::ES::IsChannel(nand_title.id))
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{
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PanicAlertFmtT("This title cannot be booted.");
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