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Always flush on swap
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@@ -640,6 +640,11 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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TextureCache::GetInstance()->Cleanup(frameCount);
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}
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void Renderer::Flush()
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{
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Util::ExecuteCurrentCommandsAndRestoreState(true, false);
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}
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void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region)
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{
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VkResult res;
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