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AbstractTexture: Support multisampled abstract texture
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@@ -596,7 +596,7 @@ VkShaderModule TextureConverter::GetEncodingShader(const EFBCopyParams& params)
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bool TextureConverter::CreateEncodingTexture()
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{
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TextureConfig config(ENCODING_TEXTURE_WIDTH, ENCODING_TEXTURE_HEIGHT, 1, 1,
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TextureConfig config(ENCODING_TEXTURE_WIDTH, ENCODING_TEXTURE_HEIGHT, 1, 1, 1,
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ENCODING_TEXTURE_FORMAT, true);
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m_encoding_render_texture = g_renderer->CreateTexture(config);
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