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https://github.com/dolphin-emu/dolphin.git
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IOPorts: Add additional functionality to handle analog input, coin input, et al.
Created IOAdapter classes for FZeroAX games. Created SerialDevice classes for MarioKartGP and FZeroAX FFB steering wheels. Added game-specific input handling to the various IOAdapter classes.
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275
Source/Core/Core/HW/Triforce/FZeroAX.cpp
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275
Source/Core/Core/HW/Triforce/FZeroAX.cpp
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@ -0,0 +1,275 @@
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// Copyright 2026 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/HW/Triforce/FZeroAX.h"
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#include <numeric>
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#include <fmt/ranges.h>
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#include "Common/BitUtils.h"
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#include "Common/ChunkFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/Swap.h"
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#include "Core/HW/GCPad.h"
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#include "InputCommon/GCPadStatus.h"
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namespace Triforce
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{
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void FZeroAXCommon_IOAdapter::Update()
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{
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auto* const io_ports = GetIOPorts();
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// Horizontal Scanning Frequency switch.
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// Required for booting via Sega Boot.
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io_ports->GetStatusSwitches()[0] &= ~0x20u;
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const GCPadStatus pad_status = Pad::GetStatus(0);
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const auto switch_inputs_0 = io_ports->GetSwitchInputs(0);
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// Start
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if (pad_status.button & PAD_BUTTON_START)
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switch_inputs_0[0] |= 0x80;
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// View Change 1
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if (pad_status.button & PAD_BUTTON_RIGHT)
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switch_inputs_0[0] |= 0x20;
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// View Change 2
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if (pad_status.button & PAD_BUTTON_LEFT)
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switch_inputs_0[0] |= 0x10;
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// View Change 3
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if (pad_status.button & PAD_BUTTON_UP)
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switch_inputs_0[0] |= 0x08;
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// View Change 4
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if (pad_status.button & PAD_BUTTON_DOWN)
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switch_inputs_0[0] |= 0x04;
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// Boost
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if (pad_status.button & PAD_BUTTON_A)
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switch_inputs_0[0] |= 0x02;
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const auto switch_inputs_1 = io_ports->GetSwitchInputs(1);
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// Paddle left
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if (pad_status.button & PAD_BUTTON_X)
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switch_inputs_1[0] |= 0x20;
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// Paddle right
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if (pad_status.button & PAD_BUTTON_Y)
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switch_inputs_1[0] |= 0x10;
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const auto analog_inputs = io_ports->GetAnalogInputs();
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// Steering
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if (m_steering_wheel->IsInitializing())
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{
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// Override X position during initialization to make the calibration happy.
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analog_inputs[0] =
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(m_steering_wheel->GetServoPosition() * (1 << 9)) + IOPorts::NEUTRAL_ANALOG_VALUE;
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}
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else
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{
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analog_inputs[0] = Common::ExpandValue<u16>(pad_status.stickX, 8);
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}
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analog_inputs[1] = Common::ExpandValue<u16>(pad_status.stickY, 8);
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// Gas
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analog_inputs[4] = Common::ExpandValue<u16>(pad_status.triggerRight, 8);
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// Brake
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analog_inputs[5] = Common::ExpandValue<u16>(pad_status.triggerLeft, 8);
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// Seat Motion
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analog_inputs[6] = IOPorts::NEUTRAL_ANALOG_VALUE;
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}
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void FZeroAXCommon_IOAdapter::HandleGenericOutputsChanged(std::span<const u8> bits_set,
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std::span<const u8> bits_cleared)
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{
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const u8 bits_changed_0 = bits_set[0] | bits_cleared[0];
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constexpr auto LED_NAMES = std::to_array<std::pair<u8, const char*>>({
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{0x80, "START BUTTON"},
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{0x20, "VIEW CHANGE 1"},
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{0x10, "VIEW CHANGE 2"},
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{0x08, "VIEW CHANGE 3"},
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{0x04, "VIEW CHANGE 4"},
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{0x40, "BOOST"},
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});
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for (const auto& [led_value, led_name] : LED_NAMES)
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{
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if (bits_changed_0 & led_value)
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{
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INFO_LOG_FMT(SERIALINTERFACE_JVSIO, "JVS-IO: {}: {}", led_name,
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(bits_set[0] & led_value) ? "ON" : "OFF");
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}
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}
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}
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void FZeroAXDeluxe_IOAdapter::Update()
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{
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auto* const io_ports = GetIOPorts();
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const auto generic_outputs = io_ports->GetGenericOutputs();
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// Not fully understood trickery to satisfy the game's initialization sequence.
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const u16 seat_state = Common::swap16(generic_outputs.data() + 1) >> 2;
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switch (seat_state)
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{
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case 0x70:
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++m_delay;
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if ((m_delay % 10) == 0)
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{
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m_rx_reply = 0xFB;
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}
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break;
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case 0xF0:
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m_rx_reply = 0xF0;
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break;
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default:
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case 0xA0:
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case 0x60:
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break;
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}
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constexpr bool seatbelt = true;
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constexpr bool motion_stop = false;
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constexpr bool sensor_left = false;
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constexpr bool sensor_right = false;
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const auto switch_inputs_p0 = io_ports->GetSwitchInputs(0);
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if (seatbelt)
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switch_inputs_p0[0] |= 0x01;
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switch_inputs_p0[1] = m_rx_reply & 0xF0;
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const auto switch_inputs_p1 = io_ports->GetSwitchInputs(1);
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if (sensor_left)
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switch_inputs_p1[0] |= 0x08;
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if (sensor_right)
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switch_inputs_p1[0] |= 0x04;
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if (motion_stop)
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switch_inputs_p1[0] |= 0x02;
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switch_inputs_p1[1] = m_rx_reply << 4;
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}
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void FZeroAXMonster_IOAdapter::Update()
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{
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auto* const io_ports = GetIOPorts();
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constexpr bool sensor = false;
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constexpr bool emergency = false;
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constexpr bool service = false;
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constexpr bool seatbelt = true;
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const auto switch_inputs_p0 = io_ports->GetSwitchInputs(0);
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if (sensor)
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switch_inputs_p0[0] |= 0x01;
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const auto switch_inputs_p1 = io_ports->GetSwitchInputs(1);
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if (emergency)
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switch_inputs_p1[0] |= 0x08;
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if (service)
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switch_inputs_p1[0] |= 0x04;
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if (seatbelt)
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switch_inputs_p1[0] |= 0x02;
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}
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void FZeroAXDeluxe_IOAdapter::DoState(PointerWrap& p)
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{
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p.Do(m_delay);
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p.Do(m_rx_reply);
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}
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void FZeroAXSteeringWheel::Update()
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{
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constexpr std::size_t REQUEST_SIZE = 4;
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std::size_t rx_position = 0;
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while (true)
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{
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const auto rx_span = GetRxByteSpan().subspan(rx_position);
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if (rx_span.size() < REQUEST_SIZE)
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break; // Wait for more data.
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const auto request = rx_span.first<REQUEST_SIZE>();
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// The first byte is XOR'd with 0x80.
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// The last byte is an XOR of the previous bytes.
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if (std::accumulate(request.begin(), request.end(), u8{0x80}, std::bit_xor{}) != 0)
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{
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WARN_LOG_FMT(SERIALINTERFACE_AMBB, "SteeringWheel: Bad checksum!");
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++rx_position;
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continue;
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}
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ProcessRequest(request);
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rx_position += REQUEST_SIZE;
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}
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ConsumeRxBytes(rx_position);
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}
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void FZeroAXSteeringWheel::ProcessRequest(std::span<const u8> request)
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{
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DEBUG_LOG_FMT(SERIALINTERFACE_AMBB, "SteeringWheel: Request: {:02x}", fmt::join(request, " "));
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// The first byte is XOR'd with 0x80.
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const u8 cmd = request[0] ^ 0x80u;
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switch (cmd)
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{
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case 0: // Power on/off ?
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// Sent before force commands: 00 01
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// Sent after force commands: 00 00
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case 1: // Set Maximum?
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case 2:
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break;
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case 4: // Move Steering Wheel
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{
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// This seems to be a u8 value but the MSb is the LSb of the previous byte.
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// e.g. 01 7f -> ff
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// This produces a value in the range around [-56, +56].
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m_servo_position = s8(0x80 - (u8(request[1] << 7u) | request[2]));
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DEBUG_LOG_FMT(SERIALINTERFACE_AMBB, "SteeringWheel: servo_position: {}", m_servo_position);
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break;
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}
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case 6: // nice
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case 9:
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default:
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break;
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// Switch back to normal controls
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case 7:
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m_init_state = 2;
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break;
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// Reset
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case 0x7F:
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m_init_state = 1;
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break;
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}
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// Simple 4 byte response.
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WriteTxBytes(std::array<u8, 4>{});
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}
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bool FZeroAXSteeringWheel::IsInitializing() const
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{
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return m_init_state == 1;
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}
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void FZeroAXSteeringWheel::DoState(PointerWrap& p)
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{
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p.Do(m_init_state);
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p.Do(m_servo_position);
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}
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} // namespace Triforce
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70
Source/Core/Core/HW/Triforce/FZeroAX.h
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70
Source/Core/Core/HW/Triforce/FZeroAX.h
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// Copyright 2026 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Core/HW/Triforce/IOPorts.h"
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#include "Core/HW/Triforce/SerialDevice.h"
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namespace Triforce
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{
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// FFB wheel used by FZeroAX and FZeroAXMonster.
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class FZeroAXSteeringWheel final : public SerialDevice
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{
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public:
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void Update() override;
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bool IsInitializing() const;
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s8 GetServoPosition() const { return m_servo_position; }
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void DoState(PointerWrap&) override;
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private:
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void ProcessRequest(std::span<const u8>);
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u8 m_init_state = 0;
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s8 m_servo_position = 0;
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};
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// Used for both FZeroAX and FZeroAXMonster.
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class FZeroAXCommon_IOAdapter final : public IOAdapter
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{
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public:
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explicit FZeroAXCommon_IOAdapter(FZeroAXSteeringWheel* steering_wheel)
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: m_steering_wheel{steering_wheel}
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{
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}
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void Update() override;
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protected:
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void HandleGenericOutputsChanged(std::span<const u8> bits_set,
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std::span<const u8> bits_cleared) override;
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private:
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FZeroAXSteeringWheel* const m_steering_wheel;
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};
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// Includes seat motion handling.
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class FZeroAXDeluxe_IOAdapter final : public IOAdapter
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{
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public:
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void Update() override;
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void DoState(PointerWrap&) override;
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private:
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u32 m_delay = 0;
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u8 m_rx_reply = 0xF0;
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};
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class FZeroAXMonster_IOAdapter final : public IOAdapter
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{
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public:
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void Update() override;
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};
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} // namespace Triforce
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@ -3,27 +3,63 @@
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#include "Core/HW/Triforce/IOPorts.h"
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#include <functional>
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#include <algorithm>
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#include <fmt/ranges.h>
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#include "Common/Assert.h"
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#include "Common/BitUtils.h"
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#include "Common/ChunkFile.h"
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#include "Core/HW/DVD/AMMediaboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/Triforce/ICCardReader.h"
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#include "Core/System.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/OnScreenDisplay.h"
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namespace Triforce
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{
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void IOPorts::Update()
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{
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m_system_inputs = 0x00;
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m_switch_inputs.fill(0x00);
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m_analog_inputs.fill(NEUTRAL_ANALOG_VALUE);
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m_coin_inputs.fill(false);
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std::ranges::for_each(m_io_adapters, &IOAdapter::Update);
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}
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std::span<u8> IOPorts::GetSwitchInputs(u32 player_index)
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{
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ASSERT(player_index < PLAYER_COUNT);
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return std::span{m_switch_inputs}.subspan(SWITCH_INPUT_BYTES_PER_PLAYER * player_index,
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SWITCH_INPUT_BYTES_PER_PLAYER);
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}
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std::span<const u8> IOPorts::GetSwitchInputs(u32 player_index) const
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{
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ASSERT(player_index < PLAYER_COUNT);
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return std::span{m_switch_inputs}.subspan(SWITCH_INPUT_BYTES_PER_PLAYER * player_index,
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SWITCH_INPUT_BYTES_PER_PLAYER);
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}
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void IOPorts::DoState(PointerWrap& p)
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{
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p.Do(m_switch_input_data);
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p.Do(m_generic_output_data);
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p.Do(m_status_switches);
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// Input states need not be state saved. They are updated before use.
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p.Do(m_generic_outputs);
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for (auto& io_adapter : m_io_adapters)
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io_adapter->DoState(p);
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}
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void IOPorts::AddIOAdapter(std::unique_ptr<IOAdapter> adapter)
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@ -37,42 +73,33 @@ IOAdapter::~IOAdapter() = default;
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void IOPorts::SetGenericOutputs(std::span<const u8> bytes)
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{
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const auto bytes_to_copy = std::min(bytes.size(), GENERIC_OUTPUT_BYTE_COUNT);
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if (bytes.size() > m_generic_output_data.size())
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if (bytes.size() > m_generic_outputs.size())
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{
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WARN_LOG_FMT(SERIALINTERFACE_JVSIO, "JVS-IO: GenericOutputs: Unexpected byte count: {}",
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WARN_LOG_FMT(SERIALINTERFACE_JVSIO, "SetGenericOutputs: Unexpected byte count: {}",
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bytes.size());
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}
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decltype(m_generic_output_data) bits_set{};
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decltype(m_generic_output_data) bits_cleared{};
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const auto bytes_to_copy = std::min(bytes.size(), GENERIC_OUTPUT_BYTE_COUNT);
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const bool no_change = std::ranges::equal(bytes.first(bytes_to_copy),
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std::span{m_generic_outputs}.first(bytes_to_copy));
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if (no_change)
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return;
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decltype(m_generic_outputs) bits_set{};
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decltype(m_generic_outputs) bits_cleared{};
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for (std::size_t i = 0; i != bytes_to_copy; ++i)
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{
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bits_set[i] = u8(~m_generic_output_data[i]) & bytes[i];
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bits_cleared[i] = m_generic_output_data[i] & u8(~bytes[i]);
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bits_set[i] = u8(~m_generic_outputs[i]) & bytes[i];
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bits_cleared[i] = m_generic_outputs[i] & u8(~bytes[i]);
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m_generic_output_data[i] = bytes[i];
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m_generic_outputs[i] = bytes[i];
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}
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bool bits_changed = false;
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if (std::ranges::any_of(bits_set, std::bind_front(std::not_equal_to{}, 0x00)))
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{
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bits_changed = true;
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INFO_LOG_FMT(SERIALINTERFACE_JVSIO, "JVS-IO: GenericOutputs: bits_set: {:02x}",
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fmt::join(bits_set, " "));
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}
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if (std::ranges::any_of(bits_cleared, std::bind_front(std::not_equal_to{}, 0x00)))
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{
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bits_changed = true;
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INFO_LOG_FMT(SERIALINTERFACE_JVSIO, "JVS-IO: GenericOutputs: bits_cleared: {:02x}",
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fmt::join(bits_cleared, " "));
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}
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if (!bits_changed)
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return;
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DEBUG_LOG_FMT(SERIALINTERFACE_JVSIO, "SetGenericOutputs: set:{:02x} clr:{:02x} ({:02x})",
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fmt::join(bits_set, " "), fmt::join(bits_cleared, " "),
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fmt::join(m_generic_outputs, " "));
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for (auto& adapter : m_io_adapters)
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{
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@ -80,36 +107,109 @@ void IOPorts::SetGenericOutputs(std::span<const u8> bytes)
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|||
}
|
||||
}
|
||||
|
||||
void IOPorts::ResetGenericOutputs()
|
||||
{
|
||||
SetGenericOutputs(std::array<u8, GENERIC_OUTPUT_BYTE_COUNT>{});
|
||||
}
|
||||
|
||||
void IOAdapter::Update()
|
||||
{
|
||||
}
|
||||
|
||||
void IOAdapter::DoState(PointerWrap& p)
|
||||
{
|
||||
}
|
||||
|
||||
void IOAdapter::HandleGenericOutputsChanged(std::span<const u8> bits_set,
|
||||
std::span<const u8> bits_cleared)
|
||||
{
|
||||
}
|
||||
|
||||
void MarioKartGPCommon_IOAdapter::HandleGenericOutputsChanged(std::span<const u8> bits_set,
|
||||
std::span<const u8> bits_cleared)
|
||||
void Common_IOAdapter::Update()
|
||||
{
|
||||
const u8 bits_changed_0 = bits_set[0] | bits_cleared[0];
|
||||
auto* const io_ports = GetIOPorts();
|
||||
const auto coin_inputs = io_ports->GetCoinInputs();
|
||||
|
||||
if (bits_changed_0 & ITEM_LIGHT_BIT)
|
||||
// Test/Service input is also possible this way, but we handle them via JVS IO instead.
|
||||
// const auto status_switches = io_ports->GetStatusSwitches();
|
||||
// status_switches[0] &= ~0x80; // Test
|
||||
// status_switches[0] &= ~0x40; // Service
|
||||
|
||||
for (int i = 0; i != IOPorts::PLAYER_COUNT; ++i)
|
||||
{
|
||||
INFO_LOG_FMT(SERIALINTERFACE_JVSIO, "JVS-IO: Item Button: {}",
|
||||
(bits_set[0] & ITEM_LIGHT_BIT) ? "ON" : "OFF");
|
||||
if (m_system.GetSerialInterface().GetDeviceType(i) != SerialInterface::SIDEVICE_AM_BASEBOARD)
|
||||
continue;
|
||||
|
||||
const GCPadStatus pad_status = Pad::GetStatus(i);
|
||||
|
||||
// Test button
|
||||
if (pad_status.switches & SWITCH_TEST)
|
||||
{
|
||||
if (AMMediaboard::GetTestMenu())
|
||||
{
|
||||
*io_ports->GetSystemInputs() |= 0x80u;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Trying to access the test menu without SegaBoot present will cause a crash.
|
||||
OSD::AddMessage("Test menu is disabled due to missing SegaBoot.", OSD::Duration::NORMAL,
|
||||
OSD::Color::RED);
|
||||
}
|
||||
}
|
||||
|
||||
const auto switch_inputs = io_ports->GetSwitchInputs(i);
|
||||
|
||||
// Service button
|
||||
if (pad_status.switches & SWITCH_SERVICE)
|
||||
switch_inputs[0] |= 0x40;
|
||||
|
||||
// Coin button
|
||||
if (pad_status.switches & SWITCH_COIN)
|
||||
coin_inputs[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (bits_changed_0 & CANCEL_LIGHT_BIT)
|
||||
void VirtuaStriker3_IOAdapter::Update()
|
||||
{
|
||||
auto* const io_ports = GetIOPorts();
|
||||
|
||||
for (int i = 0; i != IOPorts::PLAYER_COUNT; ++i)
|
||||
{
|
||||
INFO_LOG_FMT(SERIALINTERFACE_JVSIO, "JVS-IO: Cancel Button: {}",
|
||||
(bits_set[0] & CANCEL_LIGHT_BIT) ? "ON" : "OFF");
|
||||
const auto switch_inputs = io_ports->GetSwitchInputs(i);
|
||||
const GCPadStatus pad_status = Pad::GetStatus(i);
|
||||
|
||||
// Start
|
||||
if (pad_status.button & PAD_BUTTON_START)
|
||||
switch_inputs[0] |= 0x80;
|
||||
// Up
|
||||
if (pad_status.button & PAD_BUTTON_UP)
|
||||
switch_inputs[0] |= 0x20;
|
||||
// Down
|
||||
if (pad_status.button & PAD_BUTTON_DOWN)
|
||||
switch_inputs[0] |= 0x10;
|
||||
// Left
|
||||
if (pad_status.button & PAD_BUTTON_LEFT)
|
||||
switch_inputs[0] |= 0x08;
|
||||
// Right
|
||||
if (pad_status.button & PAD_BUTTON_RIGHT)
|
||||
switch_inputs[0] |= 0x04;
|
||||
// Long Pass
|
||||
if (pad_status.button & PAD_BUTTON_X)
|
||||
switch_inputs[0] |= 0x02;
|
||||
// Shoot
|
||||
if (pad_status.button & PAD_BUTTON_B)
|
||||
switch_inputs[0] |= 0x01;
|
||||
|
||||
// Short Pass
|
||||
if (pad_status.button & PAD_BUTTON_A)
|
||||
switch_inputs[1] |= 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
void VirtuaStriker4Common_IOAdapter::Update()
|
||||
{
|
||||
const auto generic_outputs = GetIOPorts()->GetGenericOutputs();
|
||||
auto* const io_ports = GetIOPorts();
|
||||
const auto generic_outputs = io_ports->GetGenericOutputs();
|
||||
|
||||
const bool is_slot_a_locked = generic_outputs[0] & SLOT_A_LOCK_BIT;
|
||||
const bool is_slot_b_locked = generic_outputs[0] & SLOT_B_LOCK_BIT;
|
||||
|
|
@ -119,30 +219,65 @@ void VirtuaStriker4Common_IOAdapter::Update()
|
|||
|
||||
if (is_slot_a_locked)
|
||||
{
|
||||
// If slot 1 is locked, insert slot 2.
|
||||
if (m_card_reader_b->IsReadyToInsertCard())
|
||||
m_card_reader_b->InsertCard();
|
||||
// If slot A is locked, insert slot B.
|
||||
if (m_card_readers[1]->IsReadyToInsertCard())
|
||||
m_card_readers[1]->InsertCard();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If slot 1 is unlocked, remove slot 2 if unlocked.
|
||||
if (m_card_reader_b->IsCardPresent() && !is_slot_b_locked)
|
||||
m_card_reader_b->EjectCard();
|
||||
// If slot A is unlocked, remove slot B if unlocked.
|
||||
if (m_card_readers[1]->IsCardPresent() && !is_slot_b_locked)
|
||||
m_card_readers[1]->EjectCard();
|
||||
}
|
||||
|
||||
if (m_card_reader_a->IsReadyToInsertCard())
|
||||
m_card_reader_a->InsertCard();
|
||||
// Insert slot A.
|
||||
if (m_card_readers[0]->IsReadyToInsertCard())
|
||||
m_card_readers[0]->InsertCard();
|
||||
|
||||
const auto p1_inputs = GetIOPorts()->GetSwitchInputs(0);
|
||||
const auto p2_inputs = GetIOPorts()->GetSwitchInputs(1);
|
||||
const auto analog_inputs = io_ports->GetAnalogInputs();
|
||||
|
||||
// Bit 0x10 of each player's 1st byte is a card presence switch.
|
||||
Common::SetBit(p1_inputs[0], 4, m_card_reader_a->IsCardPresent());
|
||||
Common::SetBit(p2_inputs[0], 4, m_card_reader_b->IsCardPresent());
|
||||
for (int i = 0; i != IOPorts::PLAYER_COUNT; ++i)
|
||||
{
|
||||
const auto switch_inputs = io_ports->GetSwitchInputs(i);
|
||||
|
||||
// Bit 0x20 of each player's 2nd byte is some kind of "eject" sensor.
|
||||
Common::SetBit(p1_inputs[1], 5, m_card_reader_a->IsEjecting());
|
||||
Common::SetBit(p2_inputs[1], 5, m_card_reader_b->IsEjecting());
|
||||
// Bit 0x10 of each player's 1st byte is a card presence switch.
|
||||
Common::SetBit(switch_inputs[0], 4, m_card_readers[i]->IsCardPresent());
|
||||
|
||||
// Bit 0x20 of each player's 2nd byte is some kind of "eject" sensor.
|
||||
Common::SetBit(switch_inputs[1], 5, m_card_readers[i]->IsEjecting());
|
||||
|
||||
const GCPadStatus pad_status = Pad::GetStatus(i);
|
||||
|
||||
// Start
|
||||
if (pad_status.button & PAD_BUTTON_START)
|
||||
switch_inputs[0] |= 0x80;
|
||||
// Tactics (U)
|
||||
if (pad_status.button & PAD_BUTTON_LEFT)
|
||||
switch_inputs[0] |= 0x20;
|
||||
// Tactics (M)
|
||||
if (pad_status.button & PAD_BUTTON_UP)
|
||||
switch_inputs[0] |= 0x08;
|
||||
// Tactics (D)
|
||||
if (pad_status.button & PAD_BUTTON_RIGHT)
|
||||
switch_inputs[0] |= 0x04;
|
||||
// Short Pass
|
||||
if (pad_status.button & PAD_BUTTON_A)
|
||||
switch_inputs[0] |= 0x02;
|
||||
// Long Pass
|
||||
if (pad_status.button & PAD_BUTTON_X)
|
||||
switch_inputs[0] |= 0x01;
|
||||
|
||||
// Shoot
|
||||
if (pad_status.button & PAD_BUTTON_B)
|
||||
switch_inputs[1] |= 0x80;
|
||||
// Dash
|
||||
if (pad_status.button & PAD_BUTTON_Y)
|
||||
switch_inputs[1] |= 0x40;
|
||||
|
||||
// Movement
|
||||
analog_inputs[(2 * i) + 0] = Common::ExpandValue<u16>(0xff - pad_status.stickY, 8);
|
||||
analog_inputs[(2 * i) + 1] = Common::ExpandValue<u16>(pad_status.stickX, 8);
|
||||
}
|
||||
}
|
||||
|
||||
void VirtuaStriker4Common_IOAdapter::HandleGenericOutputsChanged(std::span<const u8> bits_set,
|
||||
|
|
@ -172,27 +307,55 @@ void VirtuaStriker4_2006_IOAdapter::HandleGenericOutputsChanged(std::span<const
|
|||
// VirtuaStriker4_2006 triggers card ejection with JVS-IO.
|
||||
|
||||
if (bits_set[0] & SLOT_A_EJECT_BIT)
|
||||
m_card_reader_a->EjectCard();
|
||||
m_card_readers[0]->EjectCard();
|
||||
|
||||
if (bits_set[0] & SLOT_B_EJECT_BIT)
|
||||
m_card_reader_b->EjectCard();
|
||||
m_card_readers[1]->EjectCard();
|
||||
}
|
||||
|
||||
void GekitouProYakyuu_IOAdapter::Update()
|
||||
{
|
||||
// Gekitou isn't as picky as VS4. We can insert both cards simultaneously.
|
||||
for (const auto& card_reader : {m_card_reader_a, m_card_reader_b})
|
||||
auto* const io_ports = GetIOPorts();
|
||||
|
||||
for (int i = 0; i != IOPorts::PLAYER_COUNT; ++i)
|
||||
{
|
||||
if (card_reader->IsReadyToInsertCard())
|
||||
card_reader->InsertCard();
|
||||
// Gekitou isn't as picky as VS4. We can insert cards whenever.
|
||||
if (m_card_readers[i]->IsReadyToInsertCard())
|
||||
m_card_readers[i]->InsertCard();
|
||||
|
||||
const auto switch_inputs = io_ports->GetSwitchInputs(i);
|
||||
|
||||
// Bit 0x40 of each player's 2nd byte is a card presence switch.
|
||||
Common::SetBit(switch_inputs[1], 6, m_card_readers[i]->IsCardPresent());
|
||||
|
||||
const GCPadStatus pad_status = Pad::GetStatus(i);
|
||||
|
||||
// Start
|
||||
if (pad_status.button & PAD_BUTTON_START)
|
||||
switch_inputs[0] |= 0x80;
|
||||
// Up
|
||||
if (pad_status.button & PAD_BUTTON_UP)
|
||||
switch_inputs[0] |= 0x20;
|
||||
// Down
|
||||
if (pad_status.button & PAD_BUTTON_DOWN)
|
||||
switch_inputs[0] |= 0x10;
|
||||
// Left
|
||||
if (pad_status.button & PAD_BUTTON_LEFT)
|
||||
switch_inputs[0] |= 0x08;
|
||||
// Right
|
||||
if (pad_status.button & PAD_BUTTON_RIGHT)
|
||||
switch_inputs[0] |= 0x04;
|
||||
// B
|
||||
if (pad_status.button & PAD_BUTTON_A)
|
||||
switch_inputs[0] |= 0x02;
|
||||
// A
|
||||
if (pad_status.button & PAD_BUTTON_B)
|
||||
switch_inputs[0] |= 0x01;
|
||||
|
||||
// Gekitou
|
||||
if (pad_status.button & PAD_TRIGGER_L)
|
||||
switch_inputs[1] |= 0x80;
|
||||
}
|
||||
|
||||
const auto p1_inputs = GetIOPorts()->GetSwitchInputs(0);
|
||||
const auto p2_inputs = GetIOPorts()->GetSwitchInputs(1);
|
||||
|
||||
// Bit 0x40 of each player's 2nd byte is a card presence switch.
|
||||
Common::SetBit(p1_inputs[1], 6, m_card_reader_a->IsCardPresent());
|
||||
Common::SetBit(p2_inputs[1], 6, m_card_reader_b->IsCardPresent());
|
||||
}
|
||||
|
||||
void GekitouProYakyuu_IOAdapter::HandleGenericOutputsChanged(std::span<const u8> bits_set,
|
||||
|
|
@ -205,10 +368,10 @@ void GekitouProYakyuu_IOAdapter::HandleGenericOutputsChanged(std::span<const u8>
|
|||
// I guess we need to treat this as an alternative to ICCardCommand::Eject.
|
||||
|
||||
if (bits_cleared[0] & SLOT_A_LOCK_BIT)
|
||||
m_card_reader_a->EjectCard();
|
||||
m_card_readers[0]->EjectCard();
|
||||
|
||||
if (bits_cleared[0] & SLOT_B_LOCK_BIT)
|
||||
m_card_reader_b->EjectCard();
|
||||
m_card_readers[1]->EjectCard();
|
||||
}
|
||||
|
||||
void KeyOfAvalon_IOAdapter::Update()
|
||||
|
|
@ -221,6 +384,19 @@ void KeyOfAvalon_IOAdapter::Update()
|
|||
|
||||
if (m_card_reader->IsReadyToInsertCard())
|
||||
m_card_reader->InsertCard();
|
||||
|
||||
const auto switch_inputs = GetIOPorts()->GetSwitchInputs(0);
|
||||
const GCPadStatus pad_status = Pad::GetStatus(0);
|
||||
|
||||
// Debug On
|
||||
if (pad_status.button & PAD_BUTTON_START)
|
||||
switch_inputs[0] |= 0x80;
|
||||
// Switch 2
|
||||
if (pad_status.button & PAD_BUTTON_B)
|
||||
switch_inputs[0] |= 0x08;
|
||||
// Switch 1
|
||||
if (pad_status.button & PAD_BUTTON_A)
|
||||
switch_inputs[0] |= 0x04;
|
||||
}
|
||||
|
||||
} // namespace Triforce
|
||||
|
|
|
|||
|
|
@ -8,11 +8,15 @@
|
|||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
class PointerWrap;
|
||||
|
||||
namespace Core
|
||||
{
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Triforce
|
||||
{
|
||||
|
||||
|
|
@ -21,47 +25,61 @@ class IOAdapter;
|
|||
|
||||
// Triforce GPIO peripherals connect to JVS-IO and eachother in game specific ways.
|
||||
// This class hopes to handle those customizable connections.
|
||||
// TODO: Use this for other JVS-IO (Analog Input, Coin, etc.).
|
||||
class IOPorts
|
||||
{
|
||||
public:
|
||||
void Update();
|
||||
|
||||
std::span<u8> GetSwitchInputs(u32 player_index)
|
||||
{
|
||||
ASSERT(player_index < PLAYER_COUNT);
|
||||
std::span<u8> GetStatusSwitches() { return m_status_switches; }
|
||||
std::span<const u8> GetStatusSwitches() const { return m_status_switches; }
|
||||
|
||||
return std::span{m_switch_input_data}.subspan(SWITCH_INPUT_BYTES_PER_PLAYER * player_index,
|
||||
SWITCH_INPUT_BYTES_PER_PLAYER);
|
||||
}
|
||||
std::span<const u8> GetSwitchInputs(u32 player_index) const
|
||||
{
|
||||
ASSERT(player_index < PLAYER_COUNT);
|
||||
u8* GetSystemInputs() { return &m_system_inputs; }
|
||||
const u8* GetSystemInputs() const { return &m_system_inputs; }
|
||||
|
||||
return std::span{m_switch_input_data}.subspan(SWITCH_INPUT_BYTES_PER_PLAYER * player_index,
|
||||
SWITCH_INPUT_BYTES_PER_PLAYER);
|
||||
}
|
||||
std::span<u8> GetSwitchInputs(u32 player_index);
|
||||
std::span<const u8> GetSwitchInputs(u32 player_index) const;
|
||||
|
||||
std::span<u8> GetGenericOutputs() { return m_generic_output_data; }
|
||||
std::span<const u8> GetGenericOutputs() const { return m_generic_output_data; }
|
||||
std::span<u16> GetAnalogInputs() { return m_analog_inputs; }
|
||||
std::span<const u16> GetAnalogInputs() const { return m_analog_inputs; }
|
||||
|
||||
std::span<const u8> GetGenericOutputs() const { return m_generic_outputs; }
|
||||
|
||||
void SetGenericOutputs(std::span<const u8> bytes);
|
||||
void ResetGenericOutputs();
|
||||
|
||||
static constexpr std::size_t PLAYER_COUNT = 2;
|
||||
static constexpr std::size_t COIN_SLOT_COUNT = 2;
|
||||
|
||||
std::span<bool, COIN_SLOT_COUNT> GetCoinInputs() { return m_coin_inputs; }
|
||||
std::span<const bool, COIN_SLOT_COUNT> GetCoinInputs() const { return m_coin_inputs; }
|
||||
|
||||
void AddIOAdapter(std::unique_ptr<IOAdapter> adapter);
|
||||
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
static constexpr u16 NEUTRAL_ANALOG_VALUE = 0x8000;
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<IOAdapter>> m_io_adapters;
|
||||
|
||||
static constexpr std::size_t PLAYER_COUNT = 2;
|
||||
std::array<u8, 2> m_status_switches{0xff, 0xff};
|
||||
|
||||
// The first byte in JVSIO switch input data.
|
||||
u8 m_system_inputs = 0x00;
|
||||
|
||||
static constexpr std::size_t SWITCH_INPUT_BYTES_PER_PLAYER = 2;
|
||||
|
||||
std::array<u8, PLAYER_COUNT * SWITCH_INPUT_BYTES_PER_PLAYER> m_switch_input_data{};
|
||||
std::array<u8, PLAYER_COUNT * SWITCH_INPUT_BYTES_PER_PLAYER> m_switch_inputs{};
|
||||
|
||||
static constexpr std::size_t ANALOG_INPUT_COUNT = 8;
|
||||
|
||||
std::array<u16, ANALOG_INPUT_COUNT> m_analog_inputs{};
|
||||
|
||||
static constexpr std::size_t GENERIC_OUTPUT_BYTE_COUNT = 4;
|
||||
|
||||
std::array<u8, GENERIC_OUTPUT_BYTE_COUNT> m_generic_output_data{};
|
||||
std::array<u8, GENERIC_OUTPUT_BYTE_COUNT> m_generic_outputs{};
|
||||
|
||||
std::array<bool, COIN_SLOT_COUNT> m_coin_inputs{};
|
||||
};
|
||||
|
||||
class IOAdapter
|
||||
|
|
@ -79,6 +97,8 @@ public:
|
|||
|
||||
virtual void Update();
|
||||
|
||||
virtual void DoState(PointerWrap& p);
|
||||
|
||||
protected:
|
||||
IOPorts* GetIOPorts() { return m_io_ports; }
|
||||
|
||||
|
|
@ -92,16 +112,21 @@ private:
|
|||
IOPorts* m_io_ports{};
|
||||
};
|
||||
|
||||
// Used for both MarioKartGP and MarioKartGP2.
|
||||
class MarioKartGPCommon_IOAdapter final : public IOAdapter
|
||||
class Common_IOAdapter final : public IOAdapter
|
||||
{
|
||||
protected:
|
||||
void HandleGenericOutputsChanged(std::span<const u8> bits_set,
|
||||
std::span<const u8> bits_cleared) override;
|
||||
public:
|
||||
explicit Common_IOAdapter(Core::System& system) : m_system{system} {}
|
||||
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
static constexpr u8 ITEM_LIGHT_BIT = 0x04;
|
||||
static constexpr u8 CANCEL_LIGHT_BIT = 0x08;
|
||||
Core::System& m_system;
|
||||
};
|
||||
|
||||
class VirtuaStriker3_IOAdapter final : public IOAdapter
|
||||
{
|
||||
public:
|
||||
void Update() override;
|
||||
};
|
||||
|
||||
// Common functionality for both VirtuaStriker4 and VirtuaStriker4_2006.
|
||||
|
|
@ -109,7 +134,7 @@ class VirtuaStriker4Common_IOAdapter final : public IOAdapter
|
|||
{
|
||||
public:
|
||||
VirtuaStriker4Common_IOAdapter(ICCardReader* card_reader_a, ICCardReader* card_reader_b)
|
||||
: m_card_reader_a{card_reader_a}, m_card_reader_b{card_reader_b}
|
||||
: m_card_readers{card_reader_a, card_reader_b}
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -123,15 +148,14 @@ protected:
|
|||
std::span<const u8> bits_cleared) override;
|
||||
|
||||
private:
|
||||
ICCardReader* const m_card_reader_a;
|
||||
ICCardReader* const m_card_reader_b;
|
||||
std::array<ICCardReader*, IOPorts::PLAYER_COUNT> const m_card_readers;
|
||||
};
|
||||
|
||||
class VirtuaStriker4_2006_IOAdapter final : public IOAdapter
|
||||
{
|
||||
public:
|
||||
VirtuaStriker4_2006_IOAdapter(ICCardReader* card_reader_a, ICCardReader* card_reader_b)
|
||||
: m_card_reader_a{card_reader_a}, m_card_reader_b{card_reader_b}
|
||||
: m_card_readers{card_reader_a, card_reader_b}
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -143,15 +167,14 @@ private:
|
|||
static constexpr u8 SLOT_A_EJECT_BIT = 0x80;
|
||||
static constexpr u8 SLOT_B_EJECT_BIT = 0x20;
|
||||
|
||||
ICCardReader* const m_card_reader_a;
|
||||
ICCardReader* const m_card_reader_b;
|
||||
std::array<ICCardReader*, IOPorts::PLAYER_COUNT> const m_card_readers;
|
||||
};
|
||||
|
||||
class GekitouProYakyuu_IOAdapter final : public IOAdapter
|
||||
{
|
||||
public:
|
||||
GekitouProYakyuu_IOAdapter(ICCardReader* card_reader_a, ICCardReader* card_reader_b)
|
||||
: m_card_reader_a{card_reader_a}, m_card_reader_b{card_reader_b}
|
||||
: m_card_readers{card_reader_a, card_reader_b}
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -165,8 +188,7 @@ private:
|
|||
static constexpr u8 SLOT_A_LOCK_BIT = 0x40;
|
||||
static constexpr u8 SLOT_B_LOCK_BIT = 0x10;
|
||||
|
||||
ICCardReader* const m_card_reader_a;
|
||||
ICCardReader* const m_card_reader_b;
|
||||
std::array<ICCardReader*, IOPorts::PLAYER_COUNT> const m_card_readers;
|
||||
};
|
||||
|
||||
class KeyOfAvalon_IOAdapter final : public IOAdapter
|
||||
|
|
|
|||
138
Source/Core/Core/HW/Triforce/MarioKartGP.cpp
Normal file
138
Source/Core/Core/HW/Triforce/MarioKartGP.cpp
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
// Copyright 2026 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "Core/HW/Triforce/MarioKartGP.h"
|
||||
|
||||
#include <fmt/ranges.h>
|
||||
|
||||
#include "Common/BitUtils.h"
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/Swap.h"
|
||||
|
||||
#include "Core/HW/GCPad.h"
|
||||
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
|
||||
namespace Triforce
|
||||
{
|
||||
|
||||
void MarioKartGPCommon_IOAdapter::Update()
|
||||
{
|
||||
auto* const io_ports = GetIOPorts();
|
||||
|
||||
// TODO: Devices (e.g. Camera, Networking) can be disabled but it's not yet fully figured out.
|
||||
constexpr u8 DISABLE_DEVICES = 0xff;
|
||||
io_ports->GetStatusSwitches()[0] &= DISABLE_DEVICES;
|
||||
|
||||
const GCPadStatus pad_status = Pad::GetStatus(0);
|
||||
|
||||
const auto switch_inputs = io_ports->GetSwitchInputs(0);
|
||||
// Start
|
||||
if (pad_status.button & PAD_BUTTON_START)
|
||||
switch_inputs[0] |= 0x80;
|
||||
|
||||
// Item button
|
||||
if (pad_status.button & PAD_BUTTON_A)
|
||||
switch_inputs[1] |= 0x20;
|
||||
// VS-Cancel button
|
||||
if (pad_status.button & PAD_BUTTON_B)
|
||||
switch_inputs[1] |= 0x02;
|
||||
|
||||
const auto analog_inputs = io_ports->GetAnalogInputs();
|
||||
// Steering
|
||||
analog_inputs[0] = Common::ExpandValue<u16>(pad_status.stickX, 8);
|
||||
// Gas
|
||||
analog_inputs[1] = Common::ExpandValue<u16>(pad_status.triggerRight, 8);
|
||||
// Brake
|
||||
analog_inputs[2] = Common::ExpandValue<u16>(pad_status.triggerLeft, 8);
|
||||
}
|
||||
|
||||
void MarioKartGPCommon_IOAdapter::HandleGenericOutputsChanged(std::span<const u8> bits_set,
|
||||
std::span<const u8> bits_cleared)
|
||||
{
|
||||
if (bits_set[0] & 0x80u)
|
||||
m_steering_wheel->Reset();
|
||||
|
||||
const u8 bits_changed_0 = bits_set[0] | bits_cleared[0];
|
||||
|
||||
constexpr auto LED_NAMES = std::to_array<std::pair<u8, const char*>>({
|
||||
{0x04, "ITEM BUTTON"},
|
||||
{0x08, "CANCEL BUTTON"},
|
||||
});
|
||||
|
||||
for (const auto& [led_value, led_name] : LED_NAMES)
|
||||
{
|
||||
if (bits_changed_0 & led_value)
|
||||
{
|
||||
INFO_LOG_FMT(SERIALINTERFACE_JVSIO, "JVS-IO: {}: {}", led_name,
|
||||
(bits_set[0] & led_value) ? "ON" : "OFF");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MarioKartGPSteeringWheel::Update()
|
||||
{
|
||||
constexpr std::size_t REQUEST_SIZE = 10;
|
||||
|
||||
std::size_t rx_position = 0;
|
||||
while (true)
|
||||
{
|
||||
const auto rx_span = GetRxByteSpan().subspan(rx_position);
|
||||
|
||||
if (rx_span.size() < REQUEST_SIZE)
|
||||
break; // Wait for more data.
|
||||
|
||||
ProcessRequest(rx_span.first<REQUEST_SIZE>());
|
||||
rx_position += REQUEST_SIZE;
|
||||
}
|
||||
|
||||
ConsumeRxBytes(rx_position);
|
||||
}
|
||||
|
||||
void MarioKartGPSteeringWheel::ProcessRequest(std::span<const u8> request)
|
||||
{
|
||||
DEBUG_LOG_FMT(SERIALINTERFACE_AMBB, "SteeringWheel: Request: {:02x}", fmt::join(request, " "));
|
||||
|
||||
const u8 cmd = request[3];
|
||||
if (cmd != 0x01)
|
||||
{
|
||||
WARN_LOG_FMT(SERIALINTERFACE_AMBB, "SteeringWheel: Unknown command: {:02x}", cmd);
|
||||
return;
|
||||
}
|
||||
|
||||
const u16 centering_force = Common::swap16(request.data() + 4);
|
||||
const u16 friction_force = Common::swap16(request.data() + 6);
|
||||
const u16 roll = Common::swap16(request.data() + 8);
|
||||
|
||||
DEBUG_LOG_FMT(SERIALINTERFACE_AMBB, "SteeringWheel: FFB: {:04x} {:04x} {:04x}", centering_force,
|
||||
friction_force, roll);
|
||||
|
||||
switch (m_init_state)
|
||||
{
|
||||
case 0:
|
||||
WriteTxBytes(std::array<u8, 3>{'E', '0', '0'}); // Error
|
||||
++m_init_state;
|
||||
break;
|
||||
case 1:
|
||||
WriteTxBytes(std::array<u8, 3>{'C', '0', '6'}); // Power Off
|
||||
++m_init_state;
|
||||
break;
|
||||
default:
|
||||
WriteTxBytes(std::array<u8, 3>{'C', '0', '1'}); // Power On
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MarioKartGPSteeringWheel::Reset()
|
||||
{
|
||||
INFO_LOG_FMT(SERIALINTERFACE_AMBB, "SteeringWheel: Reset");
|
||||
m_init_state = 0;
|
||||
}
|
||||
|
||||
void MarioKartGPSteeringWheel::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(m_init_state);
|
||||
}
|
||||
|
||||
} // namespace Triforce
|
||||
47
Source/Core/Core/HW/Triforce/MarioKartGP.h
Normal file
47
Source/Core/Core/HW/Triforce/MarioKartGP.h
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
// Copyright 2026 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Core/HW/Triforce/IOPorts.h"
|
||||
#include "Core/HW/Triforce/SerialDevice.h"
|
||||
|
||||
namespace Triforce
|
||||
{
|
||||
|
||||
// FFB wheel used by MarioKartGP and MarioKartGP2.
|
||||
class MarioKartGPSteeringWheel final : public SerialDevice
|
||||
{
|
||||
public:
|
||||
void Update() override;
|
||||
|
||||
void Reset();
|
||||
|
||||
void DoState(PointerWrap&) override;
|
||||
|
||||
private:
|
||||
void ProcessRequest(std::span<const u8>);
|
||||
|
||||
u8 m_init_state = 0;
|
||||
};
|
||||
|
||||
// Used for both MarioKartGP and MarioKartGP2.
|
||||
class MarioKartGPCommon_IOAdapter final : public IOAdapter
|
||||
{
|
||||
public:
|
||||
explicit MarioKartGPCommon_IOAdapter(MarioKartGPSteeringWheel* steering_wheel)
|
||||
: m_steering_wheel{steering_wheel}
|
||||
{
|
||||
}
|
||||
|
||||
void Update() override;
|
||||
|
||||
protected:
|
||||
void HandleGenericOutputsChanged(std::span<const u8> bits_set,
|
||||
std::span<const u8> bits_cleared) override;
|
||||
|
||||
private:
|
||||
MarioKartGPSteeringWheel* const m_steering_wheel;
|
||||
};
|
||||
|
||||
} // namespace Triforce
|
||||
Loading…
Reference in New Issue
Block a user