mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-08-19 17:13:29 -05:00
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs.
This commit is contained in:
committed by
Sonicadvance1
parent
5bcbf92f43
commit
5b06bbf87d
@@ -488,8 +488,10 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
||||
}
|
||||
|
||||
glViewport(0, 0, srcWidth, srcHeight);
|
||||
|
||||
PixelShaderCache::SetCurrentShader(s_yuyvToRgbProgram.glprogid);
|
||||
if(g_ActiveConfig.bUseGLSL)
|
||||
ProgramShaderCache::SetBothShaders(s_yuyvToRgbProgram.glprogid, 0);
|
||||
else
|
||||
PixelShaderCache::SetCurrentShader(s_yuyvToRgbProgram.glprogid);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user