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ogl: drop glsl120 support
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@@ -309,9 +309,9 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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if (ApiType == API_OPENGL)
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{
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out.Write("COLOROUT(ocol0)\n");
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out.Write("out vec4 ocol0;\n");
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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out.Write("COLOROUT(ocol1)\n");
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out.Write("out vec4 ocol1;\n");
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if (per_pixel_depth)
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out.Write("#define depth gl_FragDepth\n");
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