From dd9c44b48cf47e4cad33a412b356a461368519a0 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 11 Apr 2026 18:38:35 +0200 Subject: [PATCH] GameSettings: Set safe texture cache accuracy for Game Boy Player MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit For the HP bars in games like Pokémon Emerald, not even 2048 is enough. Let's go all the way to Safe. --- Data/Sys/GameSettings/UGP.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Data/Sys/GameSettings/UGP.ini b/Data/Sys/GameSettings/UGP.ini index a6b051eb97..26c5bc2a7f 100644 --- a/Data/Sys/GameSettings/UGP.ini +++ b/Data/Sys/GameSettings/UGP.ini @@ -8,5 +8,5 @@ Overclock = 1.25 OverclockEnable = True [Video_Settings] -# Fixes old frames being shown when a game updates the center/bottom of the screen without updating the top. -SafeTextureCacheColorSamples = 2048 +# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon. +SafeTextureCacheColorSamples = 0